46 lines
2.3 KiB
Plaintext
46 lines
2.3 KiB
Plaintext
version=2
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@npc.turn(0,3)
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@npc.move(0,1)
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@npc.turn(0,0)
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@npc.move(0,3)
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@npc.turn(0,1)
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@npc.move(0,3)
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@npc.turn(0,0)
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@npc.move(0,3)
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@camera.deactivatethirdperson
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@player.turn(3)
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@player.move(3)
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@player.turnto(3)
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@player.move(2)
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@player.turnto(2)
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@player.move(1)
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@player.warp(frontier\battlefactory\rental.dat,6,0.1,-1)
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@level.update
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@npc.warp(0,6,0,2)
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@npc.turn(0,3)
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@level.update
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@player.move(2)
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@player.turnto(3)
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@player.move(1)
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@player.turnto(2)
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@player.move(1)
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@player.turnto(1)
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@text.show(You defeated opponent~no.<storage.get(integer,factory_streak)>.)
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:if:<storage.get(integer,factory_streak)>=7 <or> <storage.get(integer,factory_streak)>=14
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:then
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:if:<storage.get(integer,factory_class)><2
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:then
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@register.change(battlefactory_endless_<storage.get(integer,factory_level)>_class,<system.int(<storage.get(integer,factory_class)>+1)>)
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:endif
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:endif
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@storage.set(integer,factory_class,<register.value(battlefactory_endless_<storage.get(integer,factory_level)>_class)>)
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@script.start(frontier\battlefactory\endless\rent)
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@script.start(frontier\battlefactory\endless\beforebattle)
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:end |