121 lines
9.3 KiB
Plaintext
121 lines
9.3 KiB
Plaintext
version=2
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@daycare.clean(0)
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:select:<daycare.countpokemon(0)>
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:when:1
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@options.show(<daycare.pokemonname(0,0)> Lv. <daycare.currentlevel(0,0)>,Cancel)
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:when:<daycare.pokemonname(0,0)> Lv. <daycare.currentlevel(0,0)>
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:if:<daycare.grownlevels(0,0)>=0
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:then
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@text.show(If you want your~<daycare.pokemonname(0,0)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>.~Would you like it back?)
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:else
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@text.show(By level, your~<daycare.pokemonname(0,0)> has~grown about <daycare.grownlevels(0,0)>.*If you want your~<daycare.pokemonname(0,0)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>.~Would you like it back?)
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:endif
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@options.show(Yes,No)
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:when:Yes
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:if:<pokemon.count><6
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:then
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:if:<player.money>><system.calcint((<daycare.grownlevels(0,0)>+1)*100-1)>
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:then
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@player.money(-<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>)
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@pokemon.cry(<daycare.pokemonid(0,0)>)
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@text.show(<player.name> got~<daycare.pokemonname(0,0)> back~from the Day-Care Man.*Very well.~Please come again.)
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@daycare.takepokemon(0,0)
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:else
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@text.show(You don't have enough~money to get~<daycare.pokemonname(0,0)> back.)
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:endif
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:else
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@text.show(You have no room~right now.*Come back when you've~made room.)
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:endif
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:when:No
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@text.show(Very well.~Please come again.)
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:endwhen
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:when:Cancel
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@text.show(Very well.~Please come again.)
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:endwhen
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:when:2
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@options.show(<daycare.pokemonname(0,0)> Lv. <daycare.currentlevel(0,0)>,<daycare.pokemonname(0,1)> Lv. <daycare.currentlevel(0,1)>,Cancel)
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:when:<daycare.pokemonname(0,0)> Lv. <daycare.currentlevel(0,0)>
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:if:<daycare.grownlevels(0,0)>=0
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:then
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@text.show(If you want your~<daycare.pokemonname(0,0)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>.~Would you like it back?)
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:else
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@text.show(By level, your~<daycare.pokemonname(0,0)> has~grown about <daycare.grownlevels(0,0)>.*If you want your~<daycare.pokemonname(0,0)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>.~Would you like it back?)
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:endif
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@options.show(Yes,No)
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:when:Yes
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:if:<pokemon.count><6
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:then
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:if:<player.money>><system.calcint((<daycare.grownlevels(0,0)>+1)*100-1)>
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:then
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@player.money(-<system.calcint((<daycare.grownlevels(0,0)>+1)*100)>)
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@pokemon.cry(<daycare.pokemonid(0,0)>)
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@text.show(<player.name> got~<daycare.pokemonname(0,0)> back~from the Day-Care Man.)
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@daycare.takepokemon(0,0)
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@text.show(Would you like to have~the other one back, too?)
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@options.show(Yes,No)
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:when:Yes
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@script.start(route34\daycare\take_back)
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:when:No
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@text.show(Very well.~Please come again.)
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:endwhen
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:else
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@text.show(You don't have enough~money to get~<daycare.pokemonname(0,0)> back.)
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:endif
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:else
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@text.show(You have no room~right now.*Come back when you've~made room.)
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:endif
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:when:No
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@text.show(Very well.~Please come again.)
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:endwhen
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:when:<daycare.pokemonname(0,1)> Lv. <daycare.currentlevel(0,1)>
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:if:<daycare.grownlevels(0,1)>=0
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:then
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@text.show(If you want your~<daycare.pokemonname(0,1)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,1)>+1)*100)>.~Would you like it back?)
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:else
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@text.show(By level, your~<daycare.pokemonname(0,1)> has~grown about <daycare.grownlevels(0,1)>.*If you want your~<daycare.pokemonname(0,1)> back,~it will cost $<system.calcint((<daycare.grownlevels(0,1)>+1)*100)>.~Would you like it back?)
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:endif
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@options.show(Yes,No)
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:when:Yes
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:if:<pokemon.count><6
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:then
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:if:<player.money>><system.calcint((<daycare.grownlevels(0,1)>+1)*100-1)>
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:then
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@player.money(-<system.calcint((<daycare.grownlevels(0,1)>+1)*100)>)
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@pokemon.cry(<daycare.pokemonid(0,1)>)
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@text.show(<player.name> got~<daycare.pokemonname(0,1)> back~from the Day-Care Man.)
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@daycare.takepokemon(0,1)
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@text.show(Would you like to have~the other one back, too?)
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@options.show(Yes,No)
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:when:Yes
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@script.start(route34\daycare\take_back)
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:when:No
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@text.show(Very well.~Please come again.)
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:endwhen
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:else
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@text.show(You don't have enough~money to get~<daycare.pokemonname(0,1)> back.)
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:endif
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:else
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@text.show(You have no room~right now.*Come back when you've~made room.)
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:endif
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:when:No
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@text.show(Very well.~Please come again.)
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:endwhen
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:when:Cancel
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@text.show(Very well.~Please come again.)
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:endwhen
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:endwhen
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:end |