P3D-Legacy/P3D/Content/Data/Scripts/trainer/kantounderground/grunts.dat

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version=2
@npc.turn(0,3)
@npc.turn(1,1)
@text.show(...Yeah it seems those~guards have Saffron City~locked down tight.*I don't think we could~get in without alerting them.*It was a stupid idea~to sabotage the Power Plant~before getting into~Saffron City!*We should go tell the~Boss that we will need~to find a different~way to get a Mast-)
@music.play(johto_rocket_encounter)
@npc.turn(0,2)
@npc.turn(1,2)
@player.setmovement(0,0,1)
@player.move(1)
@entity.showmessagebulb(1|2|1|2)
@entity.showmessagebulb(1|3|1|2)
@player.move(1)
@text.show(Hey what do you~think you're doing?*Don't you know its~rude to listen to other~people's conversations?*We will make you~pay for that!)
:if:<player.position>=3,0,3
@battle.trainer(kantounderground\gruntF)
@text.show(How did you beat me?!~I am one of the best~grunts in Team Rocket!)
@npc.move(0,1)
@npc.turn(0,3)
@player.turnto(1)
@text.show(You may have beaten her~but you won't beat me!)
@battle.trainer(kantounderground\gruntM)
:else
@battle.trainer(kantounderground\gruntM)
@text.show(How did you beat me?!~I am one of the best~grunts in Team Rocket!)
@npc.move(1,1)
@npc.turn(1,1)
@player.turnto(3)
@text.show(You may have beaten him~but you won't beat me!)
@battle.trainer(kantounderground\gruntF)
:endif
@text.show(Wait, aren't you the~brat who defeated the~Admins in Johto?!*No wonder you beat us!*We better let the Boss~know you are in Kanto!)
@screen.fadeout
@npc.remove(0)
@npc.remove(1)
@level.update
@screen.fadein
@music.play(diglettscave)
@npc.register(saffron\underground0.dat|0|remove|0)
@npc.register(saffron\underground0.dat|1|remove|0)
@register.register(Rocketundergroundkanto)
:end