P3D-Legacy/P3D/Content/Data/maps/fortune/center.dat

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{"Level"{LEV[{"Name"{str[Pokemon Center]}}{"MusicLoop"{str[center]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}}
{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"MapScript"{str[rival\rival_fortune]}}{"EnvironmentType"{int[1]}}{"Weather"{int[1]}}]}}
Interior:
{"Structure"{STR[{"Map"{str[structures\PokeCenterInterior]}}{"Offset"{sngArr[0,0,0]}}{"AddNPC"{bool[1]}}]}}
Door:
{"Entity"{ENT[{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[7,0,10]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[80,64,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[fortune\town.dat,10,1.1,6,0]}}{"Rotation"{int[0]}}]}}
NPCs:
{"NPC"{NPC[{"Position"{sngArr[12,0,2]}}{"TextureID"{str[2]}}{"ID"{int[2]}}{"Name"{str[GymGuy]}}{"Action"{int[0]}}{"AdditionalValue"{str[For ten years, I've~searched for ruins.*No, make that twenty years.*I get this feeling~that there's something~hidden on this island.]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[11,0.2,4]}}{"TextureID"{str[oldhatman]}}{"ID"{int[3]}}{"Name"{str[Maniac]}}{"Action"{int[0]}}{"AdditionalValue"{str[You know of Pokémon~that evolve only upon~trading, yes?*But did you know~there are still others?*Some Pokémon evolve only~when traded while holding~specific items.]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[8,4,2,3]]}}]}}
{"NPC"{NPC[{"Position"{sngArr[7,0,3]}}{"TextureID"{str[4]}}{"ID"{int[5]}}{"Name"{str[Maniac]}}{"Action"{int[1]}}{"AdditionalValue"{str[rival\rival_fortune]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[[8,4,2,3]]}}]}}