P3D-Legacy/P3D/Content/Data/Scripts/mtember/n.dat

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version=2
@text.show(...?*Do you know anything about~this cave?*...*Your Pokémon...)
@npc.wearskin(5,<overworldpokemon.skin>)
@overworldpokemon.hide
:select:<overworldpokemon.position>
:when:41,1,41
:select:<player.position>
:when:41,1,40
@npc.turn(5,0)
@npc.warp(5,41,1,41)
@npc.turn(4,2)
@npc.move(4,1)
@npc.turn(4,1)
@npc.turn(5,3)
@player.turnto(2)
:when:42,1,41
@npc.turn(5,3)
@npc.warp(5,41,1,41)
@npc.turn(4,1)
@npc.move(4,1)
@npc.turn(4,2)
@npc.turn(5,0)
@player.turnto(1)
:endwhen
@text.show(Can't you hear it?~Your Pokémon is talking...)
@pokemon.cry(<overworldpokemon.id>)
@entity.showmessagebulb(3|41|2|41)
@pokemon.cry(<overworldpokemon.id>)
@entity.showmessagebulb(5|41|2|41)
:select:<player.position>
:when:41,1,40
@npc.turn(4,0)
@npc.move(4,1)
@npc.turn(5,0)
@player.turnto(3)
@npc.turn(4,1)
:when:42,1,41
@npc.turn(4,3)
@npc.move(4,1)
@npc.turn(5,3)
@player.turnto(0)
@npc.turn(4,2)
:endwhen
:when:42,1,42
@npc.turn(5,0)
@npc.warp(5,42,1,42)
@npc.turn(4,1)
@npc.move(4,1)
@npc.turn(4,2)
@player.turnto(1)
@npc.move(4,2)
@player.turnto(2)
@npc.turn(4,3)
@npc.turn(5,1)
@text.show(Can't you hear it?~Your Pokémon is talking...)
@pokemon.cry(<overworldpokemon.id>)
@entity.showmessagebulb(3|42|2|42)
@pokemon.cry(<overworldpokemon.id>)
@entity.showmessagebulb(5|42|2|42)
@npc.turn(4,0)
@player.turnto(1)
@npc.turn(5,0)
@npc.move(4,2)
@player.turnto(0)
@npc.turn(4,3)
@npc.move(4,1)
@npc.turn(4,2)
:endwhen
@overworldpokemon.show
@npc.remove(5)
@text.show(Haha.~Looks like your Pokémon isn't~used to being understood by~humans, but also seems very~healthy and pleased.*I'm a trainer too, and I'm here~on a very special quest to find~an ancient relic.)
@npc.turn(4,0)
@text.show(This cave should be the place~I'm looking for.*I must go now...)
@npc.move(4,1)
@npc.remove(4)
@npc.unregister(mtember\exterior.dat|4|position|42,1,40)
@register.register(lstonefirst)
@npc.register(mtember\braille2.dat|0|position|4,0,5)
@npc.register(fortune\dot\ent.dat|0|remove|0)
:end