P3D-Legacy/P3D/Content
JappaWakka 168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
..
Data insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00
Effects literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
GUI Changed the 1 in the chat icons to a + 2021-10-18 21:51:48 +02:00
Items Minor item graphical changes 2020-04-19 03:25:53 -03:00
Localization tokens get parsed for constructs 2021-10-21 01:06:21 -05:00
Pokemon Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command 2021-10-17 17:44:01 +02:00
SkyDomeResource Map property typo corrections, new skydomes & improved lighting 2021-08-20 17:53:40 +02:00
Songs Merge pull request #74 from P3D-Legacy/battleintromusicfix 2021-10-17 22:55:17 +02:00
Sounds Hit Animation + Restructure of attack sound effects + Absorb animation 2021-10-22 12:21:12 +02:00
Textures I was not halfway done 2021-10-22 12:21:12 +02:00