60 lines
2.3 KiB
VB.net
60 lines
2.3 KiB
VB.net
Namespace Items.Medicine
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<Item(14, "Full Restore")>
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Public Class FullRestore
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Inherits MedicineItem
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Public Overrides ReadOnly Property IsHealingItem As Boolean = True
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Public Overrides ReadOnly Property Description As String = "A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 3000
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Public Sub New()
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_textureRectangle = New Rectangle(288, 0, 24, 24)
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End Sub
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Public Overrides Sub Use()
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If CBool(GameModeManager.GetGameRuleValue("CanUseHealItem", "1")) = False Then
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Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
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Exit Sub
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End If
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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End Sub
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Dim p As Pokemon = Core.Player.Pokemons(PokeIndex)
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Dim v1 As Boolean = HealPokemon(PokeIndex, p.MaxHP)
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Dim v2 As Boolean = False
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If p.Status <> Pokemon.StatusProblems.Fainted And p.Status <> Pokemon.StatusProblems.None Or p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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If p.HasVolatileStatus(Pokemon.VolatileStatus.Confusion) = True Then
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p.RemoveVolatileStatus(Pokemon.VolatileStatus.Confusion)
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End If
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p.Status = Pokemon.StatusProblems.None
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v2 = True
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If v1 = False Then
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Dim t As String = "Healed " & p.GetDisplayName() & "!"
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t &= RemoveItem()
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SoundManager.PlaySound("single_heal", False)
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Screen.TextBox.Show(t, {})
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End If
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End If
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If v2 = True Or v1 = True Then
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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Return True
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End If
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Return False
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End Function
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End Class
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End Namespace
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