P3D-Legacy/P3D/Pokemon/Items/Standard/AbilityCapsule.vb

62 lines
2.3 KiB
VB.net

Namespace Items.Standard
<Item(187, "Ability Capsule")>
Public Class AbilityCapsule
Inherits Item
Public Overrides ReadOnly Property Description As String = "A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used."
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 1000
Public Overrides ReadOnly Property CanBeUsedInBattle As Boolean = False
Public Sub New()
_textureRectangle = New Rectangle(0, 240, 24, 24)
End Sub
Public Overrides Sub Use()
Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
Core.SetScreen(selScreen)
End Sub
Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
Dim currentAbility As Integer = -1
Dim p As Pokemon = Core.Player.Pokemons(PokeIndex)
If p.NewAbilities.Count = 1 Then
Screen.TextBox.Show("You cannot use this on~" & p.GetDisplayName() & ".")
Return False
End If
For i = 0 To p.NewAbilities.Count - 1
If p.Ability.ID = p.NewAbilities(i).ID Then
currentAbility = i
Exit For
End If
Next
If currentAbility = -1 Then
Screen.TextBox.Show("You cannot use this on~" & p.GetDisplayName() & ".")
Return False
Else
Dim oldAbilityName As String = p.Ability.Name
Dim newAbility As Integer = currentAbility
While newAbility = currentAbility
newAbility = Core.Random.Next(0, p.NewAbilities.Count)
End While
p.Ability = Ability.GetAbilityByID(p.NewAbilities(newAbility).ID)
p.SetOriginalAbility()
Screen.TextBox.Show(p.GetDisplayName() & " forgot how~to use " & oldAbilityName & ".*It learned~" & p.NewAbilities(newAbility).Name & " instead." & RemoveItem())
Return True
End If
End Function
End Class
End Namespace