P3D-Legacy/P3D/Pokemon/Attacks/Fighting/Power-UpPunch.vb

64 lines
2.0 KiB
VB.net

Namespace BattleSystem.Moves.Fighting
Public Class PowerUpPunch
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fighting)
Me.ID = 612
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 40
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Power-Up Punch"
Me.Description = "Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.RaiseAttack
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:power-uppunch")
End Sub
End Class
End Namespace