183 lines
6.4 KiB
VB.net
183 lines
6.4 KiB
VB.net
Namespace BattleSystem.Moves.Flying
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Public Class Bounce
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Flying)
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Me.ID = 340
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 85
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Me.Accuracy = 85
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = "Bounce"
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Me.Description = "The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = True
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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If own = False Then
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bounce = BattleScreen.FieldEffects.OppBounceCounter
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End If
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If bounce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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If Own = False Then
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bounce = BattleScreen.FieldEffects.OppBounceCounter
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End If
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If bounce = 0 Then
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Me.FocusOppPokemon = False
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Else
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Me.FocusOppPokemon = True
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End If
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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If Own = False Then
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bounce = BattleScreen.FieldEffects.OppBounceCounter
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End If
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If Not p.Item Is Nothing Then
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If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Bounce!", "move:bounce") = True Then
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bounce = 1
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End If
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End If
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End If
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If bounce = 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " sprang up!"))
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If Own = True Then
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BattleScreen.FieldEffects.OwnBounceCounter = 1
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Else
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BattleScreen.FieldEffects.OppBounceCounter = 1
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End If
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Return True
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Else
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If Own = True Then
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BattleScreen.FieldEffects.OwnBounceCounter = 0
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Else
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BattleScreen.FieldEffects.OppBounceCounter = 0
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End If
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Return False
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End If
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBounceCounter = 0
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Else
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BattleScreen.FieldEffects.OppBounceCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim bounce As Integer = BattleScreen.FieldEffects.OwnBounceCounter
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If own = False Then
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bounce = BattleScreen.FieldEffects.OppBounceCounter
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End If
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If bounce = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBounceCounter = 0
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Else
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BattleScreen.FieldEffects.OppBounceCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Namespace
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