P3D-Legacy/P3D/Pokemon/Attacks/Normal/Bide.vb

149 lines
5.2 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class Bide
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 117
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Bide"
Me.Description = "The user endures attacks for two turns, then strikes back to cause double the damage taken."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 1
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.RemovesFrozen = False
Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.UseAccEvasion = False
Me.CanHitInMidAir = True
Me.CanHitSleeping = True
Me.CanHitUnderground = True
Me.CanHitUnderwater = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.MultiTurn
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
If Own = True Then
If BattleScreen.FieldEffects.OwnBideCounter < 3 Then
BattleScreen.FieldEffects.OwnBideCounter += 1
Return True
Else
Return False
End If
Else
If BattleScreen.FieldEffects.OppBideCounter < 3 Then
BattleScreen.FieldEffects.OppBideCounter += 1
Return True
Else
Return False
End If
End If
End Function
Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
If Own = True Then
Dim damage As Integer = BattleScreen.FieldEffects.OwnBideDamage * 2
BattleScreen.FieldEffects.OwnBideDamage = 0
BattleScreen.FieldEffects.OwnBideCounter = 0
Return damage
Else
Dim damage As Integer = BattleScreen.FieldEffects.OppBideDamage * 2
BattleScreen.FieldEffects.OppBideDamage = 0
BattleScreen.FieldEffects.OppBideCounter = 0
Return damage
End If
End Function
Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnBideCounter = 0
Else
BattleScreen.FieldEffects.OppBideCounter = 0
End If
End Sub
Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim bide As Integer = BattleScreen.FieldEffects.OwnBideCounter
If own = False Then
bide = BattleScreen.FieldEffects.OppBideCounter
End If
If bide = 0 Then
Return False
Else
Return True
End If
End Function
Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
If own = True Then
BattleScreen.FieldEffects.OwnBideCounter = 0
Else
BattleScreen.FieldEffects.OppBideCounter = 0
End If
End Sub
Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
MoveFails(own, BattleScreen)
End Sub
End Class
End Namespace