149 lines
5.2 KiB
VB.net
149 lines
5.2 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Bide
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 117
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Bide"
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Me.Description = "The user endures attacks for two turns, then strikes back to cause double the damage taken."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 1
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = False
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.UseAccEvasion = False
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Me.CanHitInMidAir = True
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Me.CanHitSleeping = True
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Me.CanHitUnderground = True
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Me.CanHitUnderwater = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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If Own = True Then
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If BattleScreen.FieldEffects.OwnBideCounter < 3 Then
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BattleScreen.FieldEffects.OwnBideCounter += 1
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Return True
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Else
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Return False
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End If
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Else
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If BattleScreen.FieldEffects.OppBideCounter < 3 Then
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BattleScreen.FieldEffects.OppBideCounter += 1
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Return True
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Else
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Return False
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End If
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End If
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End Function
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Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer
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If Own = True Then
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Dim damage As Integer = BattleScreen.FieldEffects.OwnBideDamage * 2
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BattleScreen.FieldEffects.OwnBideDamage = 0
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BattleScreen.FieldEffects.OwnBideCounter = 0
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Return damage
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Else
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Dim damage As Integer = BattleScreen.FieldEffects.OppBideDamage * 2
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BattleScreen.FieldEffects.OppBideDamage = 0
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BattleScreen.FieldEffects.OppBideCounter = 0
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Return damage
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End If
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBideCounter = 0
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Else
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BattleScreen.FieldEffects.OppBideCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim bide As Integer = BattleScreen.FieldEffects.OwnBideCounter
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If own = False Then
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bide = BattleScreen.FieldEffects.OppBideCounter
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End If
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If bide = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnBideCounter = 0
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Else
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BattleScreen.FieldEffects.OppBideCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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End Class
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End Namespace |