P3D-Legacy/P3D/Pokemon/Attacks/Normal/FocusEnergy.vb

83 lines
2.8 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class FocusEnergy
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 116
Me.OriginalPP = 30
Me.CurrentPP = 30
Me.MaxPP = 30
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Cool
Me.Name = "Focus Energy"
Me.Description = "The user takes a deep breath and focuses so that critical hits land more easily."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = True
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
If own = True Then
If BattleScreen.FieldEffects.OwnFocusEnergy = 0 Then
BattleScreen.FieldEffects.OwnFocusEnergy = 1
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got pumped!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
Else
If BattleScreen.FieldEffects.OppFocusEnergy = 0 Then
BattleScreen.FieldEffects.OppFocusEnergy = 1
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got pumped!"))
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End If
End Sub
End Class
End Namespace