126 lines
4.3 KiB
VB.net
126 lines
4.3 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Thrash
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 37
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Me.OriginalPP = 10
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Me.CurrentPP = 10
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Me.MaxPP = 10
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Me.Power = 120
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = "Thrash"
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Me.Description = "The user rampages and attacks for two to three turns. It then becomes confused, however."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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Me.AIField2 = AIField.ConfuseOwn
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End Sub
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Public Overrides Sub MoveMultiTurn(own As Boolean, BattleScreen As BattleScreen)
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Dim currentTurns As Integer = BattleScreen.FieldEffects.OwnThrash
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If own = False Then
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currentTurns = BattleScreen.FieldEffects.OppThrash
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End If
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If currentTurns = 0 Then
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Dim turns As Integer = Core.Random.Next(2, 4)
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If own = True Then
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BattleScreen.FieldEffects.OwnThrash = turns
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Else
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BattleScreen.FieldEffects.OppThrash = turns
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End If
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End If
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End Sub
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Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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Dim thrash As Integer = 0
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Dim p As Pokemon
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If own = True Then
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thrash = BattleScreen.FieldEffects.OwnThrash
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p = BattleScreen.OwnPokemon
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Else
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thrash = BattleScreen.FieldEffects.OppThrash
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p = BattleScreen.OppPokemon
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End If
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If thrash = 1 Then
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BattleScreen.Battle.InflictConfusion(own, own, BattleScreen, p.GetDisplayName() & "'s Thrash stopped.", "move:thrash")
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End If
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If own = True Then
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BattleScreen.FieldEffects.OwnThrash = 0
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Else
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BattleScreen.FieldEffects.OppThrash = 0
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End If
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End Sub
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Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Namespace |