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@Pokedex.ChangeEntry(PokeID,EntryType,ForceChange) PokeID [str] = the Pokémon ID: number (e.g. 19) + optionally Data File Suffix (e.g. 19_alola) or AdditionalValue (201;0) EntryType [int] = the type that the entry needs to be set to: 0 (undiscovered), 1 (seen), 2 (seen + caught) or 3 (seen + caught + shiny) ForceChange [bool] = if this is set to true, the game doesn't check whether the Pokédex entry is lower than EntryType before setting it |
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Player.vb | ||
PlayerInventory.vb | ||
PlayerTemp.vb | ||
Pokedex.vb | ||
SaveGameHelpers.vb |