c0101a122a
@Script.Delay(ScriptPath,DelayType,DelayValue) Executes a script file after something happened (like having moved a certain amount of steps) @Script.ClearDelay(ScriptPath,DelayType,DelayValue) Clears the register created with @script.delay, preventing the script from being executed. <script.delay(ReturnType)> Returns a different thing depending on what you write for ReturnType: "type" - returns what kind of trigger the script delay uses (only "steps" atm) "script" - returns the script that will be executed after the delay ended "value" - returns when the trigger ends, like how many steps are left for example |
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ActionScript | ||
Badge.vb | ||
BaseEntity.vb | ||
Level.vb | ||
LevelLoader.vb | ||
Lighting.vb | ||
OffsetMap.vb | ||
PokemonEncounter.vb | ||
Shader.vb | ||
SkyDome.vb | ||
Terrain.vb | ||
World.vb |