@Script.Delay(ScriptPath,DelayType,DelayValue) Executes a script file after something happened (like having moved a certain amount of steps) @Script.ClearDelay(ScriptPath,DelayType,DelayValue) Clears the register created with @script.delay, preventing the script from being executed. <script.delay(ReturnType)> Returns a different thing depending on what you write for ReturnType: "type" - returns what kind of trigger the script delay uses (only "steps" atm) "script" - returns the script that will be executed after the delay ended "value" - returns when the trigger ends, like how many steps are left for example |
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Player.vb | ||
PlayerInventory.vb | ||
PlayerTemp.vb | ||
Pokedex.vb | ||
SaveGameHelpers.vb |