P3D-Legacy/P3D/Content/Data/Scripts/ilex/shrine.dat

138 lines
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version=2
@text.show(It is an old shrine.)
:if:<register.registered(shrinecelebi)>=false <and> <inventory.countitem(115)>>0
@text.show(The GS Ball is~reacting to the shrine!)
:if:<pokemon.count>>5
@text.show(Something seems wrong.*Maybe you should come~back with less Pokémon?)
:else
@text.show(Place the GS Ball~in the shrine?)
@options.show(Yes,No)
:when:Yes
@sound.play(enter)
@level.wait(50)
@entity.showmessagebulb(1|10|1|25)
@npc.warp(9,2,0,24)
@music.play(kimono)
@player.turnto(2)
@player.move(1)
@player.turnto(1)
@npc.move(9,2)
@npc.turn(9,3)
@npc.move(9,7)
@text.show(I felt a call echoing~through time and so I~came here to the shrine.*Who are you and~why are you here?)
@npc.turn(9,0)
@entity.showmessagebulb(1|9|1|26)
@text.show(Oh?*Is that......)
@npc.move(9,1)
@npc.turn(9,3)
@npc.move(9,1)
@npc.turn(9,0)
@player.turnto(0)
@text.show(This is the GS Ball?!)
@npc.turn(9,2)
@text.show(Did you put this here?*Where did you find it?*...*...*...*...*I see...*You seem to be a kind~and generous soul!)
@battle.starttrainer(ilex\001)
@music.play(wind)
@pokemon.cry(251)
@entity.showmessagebulb(1|10|1|25)
@npc.turn(9,0)
@pokemon.cry(251)
@text.show(...)
@pokemon.cry(251)
@npc.turn(9,2)
@text.show(Celebi wishes to meet you.)
@npc.turn(9,3)
@npc.move(9,1)
@npc.turn(9,1)
@npc.warp(10,10,0,25)
@sound.play(enter)
@level.update
@pokemon.cry(251)
@level.wait(100)
@npc.turn(10,0)
@level.wait(100)
@npc.turn(10,1)
@level.wait(100)
@npc.turn(10,3)
@level.wait(100)
@npc.turn(10,2)
@pokemon.cry(251)
@screen.fadeout
@player.warp(routes\route22.dat,14,0.1,12,0)
@level.update
@npc.warp(3,8,0,10)
@npc.warp(2,5,0,10)
@npc.warp(1,15,0,13)
@npc.warp(0,15,0,12)
@player.turnto(3)
@music.play(RouteMusic7)
@screen.fadein
@text.show(intro stuff)
@entity.showmessagebulb(1|15|1|13)
@npc.turn(1,1)
@npc.move(1,2)
@text.show(What's going on over there?)
@player.turnto(1)
@level.wait(30)
@npc.move(3,1)
@text.show(<player.rival>: You told me...~you were the number one~in the world!*Are you gonna quit?*What are you going to do now?)
@level.wait(30)
@npc.turn(2,3)
@text.show(...........................*One must acknowledge~one's defeat before he~can move on...*I will go solo...~for now...*So that one day I will form~a stronger organization!)
@level.wait(30)
@text.show(<player.rival>: What aspect~of you was number one?*Gathering so many only to~be defeated by a mere child!*)
@level.wait(30)
@text.show(Putting together the~potential of many is how~you produce a huge power...~That's what an organization~is...*That's the strength of~an organization!*I failed...to make the best~use of my subordinates'~potential...!*But you shall witness~one day the revival of~me and my Team Rocket!)
@npc.move(3,1)
@text.show(<player.rival>: I don't~understand you!*You don't make any sense!)
@npc.turn(2,1)
@text.show(.................~One day, you will understand.)
@npc.move(2,3)
@npc.turn(2,0)
@npc.move(2,4)
@npc.turn(2,1)
@npc.move(2,1)
@npc.turn(2,0)
@npc.move(2,3)
@sound.play(door)
@level.wait(30)
@text.show(<player.rival>: I don't want~to understand you!*I will never become~someone like you.*A coward when you're alone~and acting like a tyrant~when you're in front of~other cowards!*I will become strong!*I will become a stronger~man all by myself!)
@npc.move(3,1)
@text.show(ALL BY MYSELF!)
@music.play(johto_rival_encounter)
@npc.turn(3,3)
@npc.move(3,5)
@entity.showmessagebulb(1|10|1|10)
@npc.turn(3,2)
@npc.move(3,2)
@npc.turn(3,3)
@npc.move(3,3)
@npc.turn(1,3)
@text.show(<player.rival>:...~What are you staring at?)
@npc.move(3,1)
@player.move(-1)
@npc.move(0,-1)
@npc.turn(3,2)
@npc.move(3,1)
@npc.turn(1,3)
@npc.turn(3,3)
@npc.move(3,7)
@npc.turn(3,0)
@npc.move(3,3)
@npc.move(1,2)
@player.turnto(2)
@text.show(kimono text)
@screen.fadeout
@text.show(warp to tohjo)
@text.show(giovanni text)
@text.show(giovanni battle)
@text.show(more gio text)
@player.warp(ilexforest.dat,10,0.1,26,0)
@screen.fadein
@text.show(You have Celebi now!)
:when:No
:end
:endwhen
:endif
:endif
:end