P3D-Legacy/P3D/World
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
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ActionScript DayTime, Level & PlayerSkin improvements 2022-02-17 13:46:15 +01:00
Badge.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
BaseEntity.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
Level.vb DayTime, Level & PlayerSkin improvements 2022-02-17 13:46:15 +01:00
LevelLoader.vb DayTime, Level & PlayerSkin improvements 2022-02-17 13:46:15 +01:00
Lighting.vb Map property typo corrections, new skydomes & improved lighting 2021-08-20 17:53:40 +02:00
OffsetMap.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
PokemonEncounter.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
Shader.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
SkyDome.vb DayTime, Level & PlayerSkin improvements 2022-02-17 13:46:15 +01:00
Terrain.vb literally touch every file reorganizing the solution 2018-02-21 16:34:06 +01:00
World.vb DayTime, Level & PlayerSkin improvements 2022-02-17 13:46:15 +01:00