* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons * Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties) * @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one * Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily. |
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.. | ||
ActionScript | ||
Badge.vb | ||
BaseEntity.vb | ||
Level.vb | ||
LevelLoader.vb | ||
Lighting.vb | ||
OffsetMap.vb | ||
PokemonEncounter.vb | ||
Shader.vb | ||
SkyDome.vb | ||
Terrain.vb | ||
World.vb |