f22403795b
* NPCs with straight MovementType (and 2 or 3 frames) will now alternate animation frames instead of resetting after every step * NPCs with walk or straight MovementTypes won't move into the player anymore when interacting with the NPC as they're about to walk * NPCs with straight MovementType will now continue to walk in the direction they were heading before the player interacted with the NPC * NPCs with walk MovementType won't walk into network players anymore |
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Entity.vb |