P3D-Legacy/P3D/Pokemon/Attacks/Fire/FirePunch.vb

107 lines
4.3 KiB
VB.net

Namespace BattleSystem.Moves.Fire
Public Class FirePunch
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Fire)
Me.ID = 7
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 75
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = Localization.GetString("move_name_" & Me.ID,"Fire Punch")
Me.Description = "The target is punched with a fiery fist. It may also leave the target with a burn."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.RemovesOwnFrozen = False
Me.HasSecondaryEffect = True
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.CanBurn
Me.EffectChances.Add(10)
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon
End If
Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
If Core.Random.Next(0, 100) < chance Then
BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:firepunch")
End If
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
Dim maxAmount As Integer = 12
Dim currentAmount As Integer = 0
While currentAmount <= maxAmount
Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\Fire\Ember", New Rectangle(0, 64, 32, 32), "")
Dim xDest = CSng((Random.NextDouble() - 0.5) * 1.5)
Dim yDest = 0.25F
Dim zDest = CSng((Random.NextDouble() - 0.5) * 1.5)
Dim Destination As New Vector3(xDest, yDest, zDest)
Dim Position As New Vector3(0, 0, 0)
Dim Scale As New Vector3(0.35F)
Dim startDelay As Double = 1.5 * Random.NextDouble()
Dim FlameEntity As Entity = MoveAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay))
MoveAnimation.AnimationMove(FlameEntity, False, Destination.X, Destination.Y, Destination.Z, 0.02F, False, False, CSng(startDelay), 0.0F,,, 0.0075F)
MoveAnimation.AnimationFade(FlameEntity, True, 0.4F, False, 0.0F, CSng(startDelay) + 1.5F, 0)
Threading.Interlocked.Increment(currentAmount)
End While
Dim FistEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Fire\FirePunch_Fist"), New Vector3(0.5F), 0.0F, 0, 2)
MoveAnimation.AnimationOscillateMove(FistEntity, False, New Vector3(0, 0.02, 0), 0.03, True, 7, 0, 0.5, 0, New Vector3(0, 1, 0))
MoveAnimation.AnimationFade(FistEntity, True, 1.0F, False, 0.0F, 7, 0)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Fire\FirePunch", 0, 0)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace