260 lines
12 KiB
VB.net
260 lines
12 KiB
VB.net
Namespace BattleSystem.Moves.Flying
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Public Class Fly
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Flying)
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Me.ID = 19
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Me.OriginalPP = 15
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Me.CurrentPP = 15
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Me.MaxPP = 15
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Me.Power = 90
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Me.Accuracy = 95
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Fly")
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Me.Description = "The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town."
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Me.CriticalChance = 1
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Me.IsHMMove = True
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = True
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If own = False Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If fly = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If Own = False Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If fly = 0 Then
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Me.FocusOppPokemon = False
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Else
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Me.FocusOppPokemon = True
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End If
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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Dim op As Pokemon = BattleScreen.OppPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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op = BattleScreen.OwnPokemon
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End If
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If Own = False Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If Not p.Item Is Nothing Then
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If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then
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If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Fly!", "move:fly") = True Then
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fly = 1
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End If
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End If
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End If
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If fly = 0 Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " flew up high!"))
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If Own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 1
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 1
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End If
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Return True
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ElseIf fly = 1 Then
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If Own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 2
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 2
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End If
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Return False
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End If
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Return False
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End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 0
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End If
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End Sub
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Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If own = False Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If fly = 0 Then
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Return False
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Else
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Return True
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End If
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End Function
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Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnFlyCounter = 0
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Else
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BattleScreen.FieldEffects.OppFlyCounter = 0
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End If
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Me.FailPokemonMoveAnimation(BattleScreen, own)
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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MoveFails(own, BattleScreen)
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End Sub
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Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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If fly = 0 Then
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0)
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MoveAnimation.AnimationFade(Nothing, False, 0.2F, False, 0.0F, 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 0.0F)
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MoveAnimation.AnimationFade(FlyEntity, False, 0.2F, True, 1.0F, 0, 0)
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MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 2.0, 0.0, 0.06, False, False, 1.4F, 0.0,,, 0.06, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 1.3F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 1.4F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 1.5F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 1.6F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), 1.7F, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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Else
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Start", 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, True, 2.0, 0.5, 0, 0.07, False, False, 0.0F, 0.0,,, 0.035, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End If
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End Sub
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If fly = 2 Then
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Flying\Fly_Hit", 0, 0)
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(-2, 0.9, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, True, 0.0, 0.0, 0.0, 0.07, False, False, 0.0, 0.0,,, 0.035, 3)
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If BattleFlip = False Then
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MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, 1, True, 1.0F, 0, 0)
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Else
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MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, 1, True, 1.0F, 0, 0)
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End If
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End If
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End Sub
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Public Overrides Sub InternalFailPokemonMoveAnimation(BattleScreen As BattleScreen, BattleFlip As Boolean, CurrentPokemon As Pokemon, CurrentEntity As NPC)
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Dim MoveAnimation = New AnimationQueryObject(CurrentEntity, BattleFlip)
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Dim FadeDelay As Single = 0.0F
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Dim FadeSpeed As Single = 1.0F
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Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter
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If BattleFlip = True Then
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fly = BattleScreen.FieldEffects.OppFlyCounter
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End If
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If BattleScreen.FieldEffects.Gravity > 0 Then
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FadeDelay = 2.3F
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FadeSpeed = 0.2F
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Dim FlyEntity = MoveAnimation.SpawnEntity(New Vector3(0, 2, 0), TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 160, 32, 32), ""), New Vector3(0.5F), 1.0F)
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MoveAnimation.AnimationMove(FlyEntity, False, 0.0, 0.0, 0.0, 0.1F, False, False, 0.0F, 0.0,,, 0.1F, 1)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 128, 32, 32), ""), 0.0F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 96, 32, 32), ""), 0.1F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 64, 32, 32), ""), 0.2F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 32, 32, 32), ""), 0.3F, 0)
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MoveAnimation.AnimationChangeTexture(FlyEntity, False, TextureManager.GetTexture("Textures\Battle\Flying\Fly", New Rectangle(0, 0, 32, 32), ""), 0.4F, 0)
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MoveAnimation.AnimationFade(FlyEntity, True, FadeSpeed, False, 0.0F, FadeDelay + 0.1F, 0, 1)
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End If
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If BattleFlip = False Then
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MoveAnimation.AnimationFade(BattleScreen.OwnPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0)
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Else
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MoveAnimation.AnimationFade(BattleScreen.OppPokemonNPC, False, FadeSpeed, True, 1.0F, FadeDelay, 0)
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End If
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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End Namespace |