12 lines
3.4 KiB
Plaintext
12 lines
3.4 KiB
Plaintext
#This is an example move for a GameMode.
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#The default GameMode cannot load additional moves, however all other GameModes can.
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#The move ID must be set and must lay above 999, it also is not allowed to interfer with an already existing move ID.
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#If no properties are set, the move will come out as the default Pound move. If only the name property gets changed for example, the move will still be the Pound move, but with a different name.
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#Here's a list of all properties that can be set: "id", "function", "basepower", "accuracy", "type", "category", "contestcategory", "description", "criticalchance", "ishmmove", "priority", "timestoattack", "makescontact", "protectaffected", "magiccoataffected", "snatchaffected", "mirrormoveaffected", "kingsrockaffected", "counteraffected", "disabledwhilegravity", "useeffectiveness", "ishealingmove", "removesfrozen", "isrecoilmove", "ispunchingmove", "immunityaffected", "isdamagingmove", "isprotectmove", "issoundmove", "isaffectedbysubstitute", "isonehitkomove", "iswonderguardaffected", "useaccevasion", "canhitinmidair", "canhitunderground", "canhitunderwater", "canhitsleeping", "cangainstab", "ispowdermove", "istrappingmove", "ispulsemove", "isbulletmove", "isjawmove", "useoppdefense", "useoppevasion"
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#Always set the "function" property last because it might depend on other properties. To add more than one function to a move, separate them with a "," like this: "Function|Burn,Paralyze".
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#Available functions: "Burn", "Paralyze", "Freeze", "Poison", "Toxic", "Sleep"
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#To build your own move for your GameMode, create a new file with the .dat file extension in the Content\Data\Moves folder and add line like these without the #.
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#ID|1001
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#Name|TestMove
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#Function|Paralyze |