P3D-Legacy/P3D/Content/Data/Scripts/phone/016.dat

107 lines
7.8 KiB
Plaintext

version=2
:if:<system.scripttrigger>=phonereceiving
@text.notification(Juggler Irwin*Receiving call.......,500,5,5,phone,phone\016)
:end
:endif
:if:<phone.callflag>=calling
@Text.Show(Pokégear:~Calling..............)
:endif
@Text.Show(Hey, <player.name>!~How are you?)
@Options.show(Good,Not so good)
:when:Good
@Storage.set(string,feeling,Good)
:when:Not so good
@Storage.set(string,feeling,Bad)
:endwhen
:if:<storage.get(string,feeling)>=Good
@Text.show(Oh, that's good!)
:else
@text.show(Sorry to hear that.)
:endif
:select:<environment.season>
:when:Winter
:if:<storage.get(string,feeling)>=Good
@text.show(The weather here~on Route 35 has been~a little cold but~my jacket has been~keeping me nice~and warm.)
:else
@text.show(The weather here~on Route 35 hasn't~been all that great.*The wind is~fridgid and snow~is getting in~my boots.)
:endif
:if:<register.registered(Irwin_Winter_battle)>=false
@text.show(Also I have been~training alot.*Would you like~to battle?*I will be waiting~for you on Route 35.)
@register.register(Irwin_Winter)
@register.unregister(Irwin_Spring)
@register.unregister(Irwin_Spring_Item)
@register.unregister(Irwin_Fall)
@register.unregister(Irwin_Fall_Item)
@register.unregister(Irwin_Summer)
@register.unregister(Irwin_Summer_battle)
:endif
:when:Spring
:if:<storage.get(string,feeling)>=Good
@text.show(It has been~rather nice out~here on Route 35.*The weather is~getting warmer and~the sky has~been clear.)
:else
@text.show(The weather here~on Route 35 hasn't~been all that great.*It has been~raining alot recently.)
:endif
:if:<register.registered(Irwin_Spring_Item)>=false
@text.show(Oh, by the way,~I recently found~this item.*I have no~need for it.*If you want~it I will be~waiting on Route 35.)
@register.register(Irwin_Spring)
@register.unregister(Irwin_Winter)
@register.unregister(Irwin_Winter_battle)
@register.unregister(Irwin_Fall)
@register.unregister(Irwin_Fall_Item)
@register.unregister(Irwin_Summer)
@register.unregister(Irwin_Summer_battle)
:endif
:when:Summer
:if:<storage.get(string,feeling)>=Good
@Text.show(It is warming~up nicely here~on Route 35.*I sometimes see~the local kids~running around playing.*It is nice~to see them~having fun.)
:else
@text.show(The weather here~on Route 35 hasn't~been all that great.*It is really~hot out and~Walt insists on~letting his Magmar~out to play,~which just makes~it worse.)
:endif
:if:<register.registered(Irwin_Summer_battle)>=false
@text.show(Also I have been~training alot.*Would you like~to battle?*I will be waiting~for you on Route 35.)
@register.register(Irwin_Summer)
@register.unregister(Irwin_Winter)
@register.unregister(Irwin_Winter_battle)
@register.unregister(Irwin_Spring)
@register.unregister(Irwin_Spring_Item)
@register.unregister(Irwin_Fall)
@register.unregister(Irwin_Fall_Item)
:endif
:when:Fall
:if:<storage.get(string,feeling)>=Good
@Text.show(Here on Route 35~the trees are starting~to change colors and~it looks very beautiful~all around.)
:else
@text.show(The weather here~on Route 35 hasn't~been all that great.*The wind is~getting really cold~and it sometimes~stats raining~unexpectedly.)
:endif
:if:<register.registered(Irwin_Fall_Item)>=false
@text.show(Oh, by the way,~I recently found~this item.*I have no~need for it.*If you want~it I will be~waiting on Route 35.)
@register.register(Irwin_Fall)
@register.unregister(Irwin_Winter)
@register.unregister(Irwin_Winter_battle)
@register.unregister(Irwin_Spring)
@register.unregister(Irwin_Spring_Item)
@register.unregister(Irwin_Summer)
@register.unregister(Irwin_Summer_battle)
:endif
:endwhen
:if:<storage.get(string,feeling)>=Good
@Text.show(Talk to you later.)
:else
@text.show(Hope you feel~better soon.)
:endif
:end