111 lines
4.1 KiB
VB.net
111 lines
4.1 KiB
VB.net
Namespace BattleSystem.Moves.Normal
|
|
|
|
Public Class Conversion2
|
|
|
|
Inherits Attack
|
|
|
|
Public Sub New()
|
|
'#Definitions
|
|
Me.Type = New Element(Element.Types.Normal)
|
|
Me.ID = 176
|
|
Me.OriginalPP = 30
|
|
Me.CurrentPP = 30
|
|
Me.MaxPP = 30
|
|
Me.Power = 0
|
|
Me.Accuracy = 0
|
|
Me.Category = Categories.Status
|
|
Me.ContestCategory = ContestCategories.Cool
|
|
Me.Name = "Conversion 2"
|
|
Me.Description = "The user changes its type to make itself resistant to the type of the attack the opponent used last."
|
|
Me.CriticalChance = 0
|
|
Me.IsHMMove = False
|
|
Me.Target = Targets.OneAdjacentTarget
|
|
Me.Priority = 0
|
|
Me.TimesToAttack = 1
|
|
'#End
|
|
|
|
'#SpecialDefinitions
|
|
Me.MakesContact = False
|
|
Me.ProtectAffected = False
|
|
Me.MagicCoatAffected = False
|
|
Me.SnatchAffected = False
|
|
Me.MirrorMoveAffected = True
|
|
Me.KingsrockAffected = False
|
|
Me.CounterAffected = False
|
|
|
|
Me.DisabledWhileGravity = False
|
|
Me.UseEffectiveness = False
|
|
Me.ImmunityAffected = False
|
|
Me.HasSecondaryEffect = False
|
|
Me.RemovesFrozen = False
|
|
|
|
Me.IsHealingMove = False
|
|
Me.IsRecoilMove = False
|
|
Me.IsPunchingMove = False
|
|
Me.IsDamagingMove = False
|
|
Me.IsProtectMove = False
|
|
Me.IsSoundMove = False
|
|
|
|
Me.IsAffectedBySubstitute = False
|
|
Me.IsOneHitKOMove = False
|
|
Me.IsWonderGuardAffected = False
|
|
'#End
|
|
|
|
Me.AIField1 = AIField.Support
|
|
Me.AIField2 = AIField.Nothing
|
|
End Sub
|
|
|
|
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
|
|
Dim p As Pokemon = BattleScreen.OwnPokemon
|
|
If own = False Then
|
|
p = BattleScreen.OppPokemon
|
|
End If
|
|
|
|
Dim lastMove As Attack = BattleScreen.FieldEffects.OppLastMove
|
|
If own = False Then
|
|
lastMove = BattleScreen.FieldEffects.OwnLastMove
|
|
End If
|
|
|
|
' Conversion 2 will fail if the last move the target used was Struggle or if there is no type that resists that move.
|
|
If lastMove Is Nothing OrElse lastMove.Name.ToLower = "struggle" Then
|
|
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
|
|
Else
|
|
Dim AllTypes As New List(Of Element)
|
|
Dim ConsideredTypes As New List(Of Element)
|
|
|
|
For i As Integer = 0 To 18
|
|
AllTypes.Add(New Element(i))
|
|
Next
|
|
|
|
' Conversion 2 will not change the user to its current type. So Remove that combination.
|
|
AllTypes.Remove(p.Type1)
|
|
If p.Type2 IsNot Nothing Then
|
|
AllTypes.Remove(p.Type2)
|
|
End If
|
|
|
|
' Remaining is the ones that Conversion 2 can change into. Now calculate which type can be considered.
|
|
For Each NewType As Element In AllTypes
|
|
If BattleCalculation.ReverseTypeEffectiveness(Element.GetElementMultiplier(lastMove.Type, NewType)) < 1 Then
|
|
ConsideredTypes.Add(NewType)
|
|
End If
|
|
Next
|
|
|
|
If ConsideredTypes.Count > 0 Then
|
|
Dim SelectedType As Element = ConsideredTypes(Core.Random.Next(0, ConsideredTypes.Count - 1))
|
|
|
|
p.OriginalType1 = p.Type1
|
|
p.OriginalType2 = p.Type2
|
|
|
|
p.Type1 = SelectedType
|
|
p.Type2 = New Element(Element.Types.Blank)
|
|
|
|
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " transformed into the " & SelectedType.Type.ToString() & " type!"))
|
|
Else
|
|
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
|
|
End If
|
|
End If
|
|
End Sub
|
|
|
|
End Class
|
|
|
|
End Namespace |