P3D-Legacy/P3D/Pokemon/Attacks/Normal/Growl.vb

79 lines
3.3 KiB
VB.net

Namespace BattleSystem.Moves.Normal
Public Class Growl
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 45
Me.OriginalPP = 40
Me.CurrentPP = 40
Me.MaxPP = 40
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Growl"
Me.Description = "The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentFoes
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = True
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = True
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.LowerAttack
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim b As Boolean = BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Attack", 1, "", "move:growl")
If b = False Then
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC, ByVal CurrentModel As Entity)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
MoveAnimation.AnimationPlaySound(CStr(CurrentPokemon.Number), 0, 0,, True)
Dim SoundwaveEntity As Entity = MoveAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0), TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 1)
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 1, 1)
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, False, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 0, 32, 32), ""), 2, 1)
MoveAnimation.AnimationChangeTexture(SoundwaveEntity, True, TextureManager.GetTexture("Textures\Battle\Normal\Growl", New Rectangle(0, 32, 32, 32), ""), 3, 1)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace