116 lines
4.9 KiB
VB.net
116 lines
4.9 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Whirlwind
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 18
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 0
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Me.Accuracy = 0
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Me.Category = Categories.Status
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Whirlwind"
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Me.Description = "The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon."
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Me.CriticalChance = 0
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = -6
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = True
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = False
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = False
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = False
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Me.CanHitInMidAir = True
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Me.UseAccEvasion = False
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'#End
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Me.AIField1 = AIField.Support
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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'end wild battles when you use it (if your level is higher)
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'when used against trainer (or you), the move will drag out another Pokémon.
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'check for canswitch
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = True Then
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p = BattleScreen.OppPokemon
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End If
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If BattleCalculation.CanSwitch(BattleScreen, Not own) = True Then
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BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " got blown away!"))
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If BattleScreen.IsPVPBattle = True Or BattleScreen.IsTrainerBattle = True Or BattleScreen.IsRemoteBattle = True Then
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'trainer battle
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If own = True Then
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If BattleScreen.Trainer.CountUseablePokemon > 1 Then
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Dim i As Integer = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.count)
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While BattleScreen.Trainer.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OppPokemonIndex = i OrElse BattleScreen.Trainer.Pokemons(i).HP <= 0
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i = Core.Random.Next(0, BattleScreen.Trainer.Pokemons.Count - 1)
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End While
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BattleScreen.Battle.SwitchOutOpp(BattleScreen, i, "")
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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Else
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If Core.Player.CountFightablePokemon > 1 Then
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Dim i As Integer = Core.Random.Next(0, Core.Player.Pokemons.Count)
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While Core.Player.Pokemons(i).Status = Pokemon.StatusProblems.Fainted OrElse BattleScreen.OwnPokemonIndex = i OrElse Core.Player.Pokemons(i).HP <= 0
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i = Core.Random.Next(0, Core.Player.Pokemons.Count - 1)
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End While
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BattleScreen.Battle.SwitchOutOwn(BattleScreen, i, -1)
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End If
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Else
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'wild battle
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If own = True Then
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BattleScreen.BattleQuery.Add(New EndBattleQueryObject(False))
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Else
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If Core.Player.CountFightablePokemon > 1 Then
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BattleScreen.Battle.SwitchOutOwn(BattleScreen, -1, -1)
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End If
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End If
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Else
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BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
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End If
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End Sub
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End Class
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End Namespace
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