70 lines
2.2 KiB
VB.net
70 lines
2.2 KiB
VB.net
Namespace BattleSystem.Moves.Poison
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Public Class PoisonTail
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Poison)
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Me.ID = 342
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Me.OriginalPP = 25
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Me.CurrentPP = 25
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Me.MaxPP = 25
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Me.Power = 50
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Smart
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Me.Name = "Poison Tail"
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Me.Description = "The user hits the target with its tail. This may also poison the target. Critical hits land more easily."
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Me.CriticalChance = 2
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanPoison
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Me.EffectChances.Add(10)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim chance As Integer = GetEffectChance(0, own, BattleScreen)
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If Core.Random.Next(0, 100) < chance Then
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BattleScreen.Battle.InflictPoison(Not own, own, BattleScreen, False, "", "move:poisontail")
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End If
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End Sub
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End Class
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End Namespace |