51 lines
1.9 KiB
VB.net
51 lines
1.9 KiB
VB.net
Namespace Items.Medicine
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<Item(40, "Max Revive")>
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Public Class MaxRevive
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Inherits MedicineItem
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Public Overrides ReadOnly Property IsHealingItem As Boolean = True
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Public Overrides ReadOnly Property Description As String = "A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP."
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Public Overrides ReadOnly Property PokeDollarPrice As Integer = 4000
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Public Sub New()
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_textureRectangle = New Rectangle(384, 24, 24, 24)
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End Sub
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Public Overrides Sub Use()
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If CBool(GameModeManager.GetGameRuleValue("CanUseHealItem", "1")) = False Then
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Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
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Exit Sub
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End If
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Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
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AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
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Core.SetScreen(selScreen)
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End Sub
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Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
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Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
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If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then
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Pokemon.Status = P3D.Pokemon.StatusProblems.None
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Pokemon.HP = Pokemon.MaxHP
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SoundManager.PlaySound("Use_Item", False)
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Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is revitalized.", {}, False, False)
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PlayerStatistics.Track("[17]Medicine Items used", 1)
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RemoveItem()
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Return True
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Else
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Screen.TextBox.Show("Cannot use Max Revive~on this Pokémon.", {}, False, False)
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Return False
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End If
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End Function
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End Class
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End Namespace
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