P3D-Legacy/P3D/Pokemon/Attacks/Steel/SteelBeam.vb

70 lines
2.1 KiB
VB.net

Namespace BattleSystem.Moves.Steel
Public Class SteelBeam
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Steel)
Me.ID = 796
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 140
Me.Accuracy = 95
Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Smart
Me.Name = Localization.GetString("move_name_" & Me.ID,"Steel Beam")
Me.Description = "The user fires a beam of steel that it collected from its entire body. This also damages the user."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesOwnFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = True
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If Own = False Then
p = BattleScreen.OppPokemon
End If
BattleScreen.Battle.ReduceHP(CInt(Math.Floor(p.MaxHP / 2)), Own, Own, BattleScreen, "", "move:steelbeam")
End Sub
End Class
End Namespace