P3D-Legacy/P3D/Pokemon/Attacks/Dark/Punishment.vb

85 lines
2.5 KiB
VB.net

Namespace BattleSystem.Moves.Dark
Public Class Punishment
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Dark)
Me.ID = 386
Me.OriginalPP = 5
Me.CurrentPP = 5
Me.MaxPP = 5
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Smart
Me.Name = "Punishment"
Me.Description = "This attack's power increases the more the target has powered up with stat changes."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim p As Pokemon = BattleScreen.OppPokemon
If own = False Then
p = BattleScreen.OwnPokemon
End If
Dim powerup As Integer = 0
If p.StatAttack > 0 Then
powerup += p.StatAttack
End If
If p.StatDefense > 0 Then
powerup += p.StatAttack
End If
If p.StatSpAttack > 0 Then
powerup += p.StatAttack
End If
If p.StatSpDefense > 0 Then
powerup += p.StatAttack
End If
If p.StatSpeed > 0 Then
powerup += p.StatAttack
End If
Return (60 + (20 * powerup))
End Function
End Class
End Namespace