74 lines
2.4 KiB
VB.net
74 lines
2.4 KiB
VB.net
Namespace BattleSystem.Moves.Fairy
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Public Class LightOfRuin
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Fairy)
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Me.ID = 617
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 140
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Me.Accuracy = 90
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Beauty
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Me.Name = "Light of Ruin"
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Me.Description = "Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = True
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Recoil
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End Sub
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Public Overrides Sub MoveRecoil(own As Boolean, BattleScreen As BattleScreen)
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Dim lastDamage As Integer = BattleScreen.FieldEffects.OwnLastDamage
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If own = False Then
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lastDamage = BattleScreen.FieldEffects.OppLastDamage
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End If
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Dim recoilDamage As Integer = CInt(Math.Floor(lastDamage / 2))
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If recoilDamage <= 0 Then
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recoilDamage = 1
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End If
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BattleScreen.Battle.InflictRecoil(own, own, BattleScreen, Me, recoilDamage, "", "move:lightofruin")
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End Sub
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End Class
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End Namespace
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