P3D-Legacy/P3D/Pokemon/Attacks/Ground/Earthquake.vb

71 lines
2.1 KiB
VB.net

Namespace BattleSystem.Moves.Ground
Public Class Earthquake
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ground)
Me.ID = 89
Me.OriginalPP = 10
Me.CurrentPP = 10
Me.MaxPP = 10
Me.Power = 100
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Earthquake"
Me.Description = "The user sets off an earthquake that strikes those around it."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.AllAdjacentTargets
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
Me.CanHitUnderground = True
'#End
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim dig As Integer = BattleScreen.FieldEffects.OppDigCounter
If own = False Then
dig = BattleScreen.FieldEffects.OwnDigCounter
End If
If dig > 0 Then
Return Me.Power * 2
Else
Return Me.Power
End If
End Function
End Class
End Namespace