P3D-Legacy/P3D/Content/Data/maps/SSAqua/olivine/cabins/7.dat

40 lines
16 KiB
Plaintext

{"Level"{LEV[{"Name"{str[S.S. Aqua]}}{"MusicLoop"{str[ssaqua]}}{"CurrentRegion"{str[Johto,Kanto]}}]}}
{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
{"Floor"{ENT[{"Size"{intArr[8,8]}}{"Position"{intArr[0,0,0]}}{"TexturePath"{str[House2]}}{"Texture"{rec[0,96,16,16]}}]}}
Walls:
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[1,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WarpBlock]}}{"Position"{sngArr[3,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[ssaqua\olivine\main.dat,13,0.1,13,0]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[10,10]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[-1,0.5,-1]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[4,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[4,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Fill"{bool[0]}}{"Size"{intArr[3,1]}}{"Scale"{sngArr[1,2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0.5,7]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[112,96,16,32]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[8,8]}}{"EntityID"{str[AllSidesObject]}}{"Position"{sngArr[0,2,0]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[96,112,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[olivine\dock.dat,0,0.1,14,0]}}{"Rotation"{int[0]}}]}}
Furniture:
Bed:
{"Entity"{ENT[{"Scale"{sngArr[1,0.375,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[1,-0.325,1.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[16,112,16,16][104,80,16,8][0,112,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[1]}}{"AdditionalValue"{str[ssaqua\olivine\bed]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.75,0.1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[1,-0.125,0.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[0,112,16,16][104,80,1,7]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.375,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,-0.325,1.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[16,112,16,16][104,80,16,8][0,112,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[1]}}{"AdditionalValue"{str[ssaqua\olivine\bed]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.75,0.1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,-0.125,0.5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[0,112,16,16][104,80,1,7]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Table:
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,-0.25,2]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][96,80,7,8][112,80,16,8][64,80,16,16]}}{"TextureIndex"{intArr[-1,-1,-1,-1,1,1,2,2,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[7,-0.25,2]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][96,80,7,8][96,80,16,8][80,80,16,16]}}{"TextureIndex"{intArr[-1,-1,1,1,-1,-1,2,2,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,-0.25,3]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][97,80,7,8][112,80,16,8][64,88,16,16]}}{"TextureIndex"{intArr[-1,-1,-1,-1,1,1,2,2,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[7,-0.25,3]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][97,80,7,8][96,80,16,8][80,88,16,16]}}{"TextureIndex"{intArr[-1,-1,1,1,-1,-1,2,2,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,-0.25,4]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][104,80,16,8][64,96,16,16][112,80,8,8][104,80,8,8]}}{"TextureIndex"{intArr[4,4,0,0,1,1,3,3,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[7,-0.25,4]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][104,80,16,8][80,96,16,16][104,80,8,8][112,80,8,8]}}{"TextureIndex"{intArr[4,4,1,1,0,0,3,3,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,-0.25,5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][120,80,7,8][96,80,16,8][64,104,16,16]}}{"TextureIndex"{intArr[2,2,-1,-1,1,1,-1,-1,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[7,-0.25,5]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][120,80,7,8][112,80,16,8][80,104,16,16]}}{"TextureIndex"{intArr[2,2,1,1,-1,-1,-1,-1,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,-0.25,6]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][121,80,7,8][96,80,16,8][64,112,16,16]}}{"TextureIndex"{intArr[2,2,-1,-1,1,1,-1,-1,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[7,-0.25,6]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[48,96,16,16][121,80,7,8][112,80,16,8][80,112,16,16]}}{"TextureIndex"{intArr[2,2,1,1,-1,-1,-1,-1,3,3]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[1,0.5,5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6.5,-0.25,4]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[72,80,16,48][104,80,16,8]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,-1,-1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Chair:
{"Entity"{ENT[{"Scale"{sngArr[0.5,1,0.5]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[5,0.21,6]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[80,64,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.3,0.2,0.3]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[5,-0.4,6]}}{"TexturePath"{str[House2]}}{"Textures"{recArr[[96,72,14,7]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,-1,-1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"NPC"{NPC[{"Position"{sngArr[5,0,4]}}{"TextureID"{str[29]}}{"ID"{int[0]}}{"Name"{str[Rival]}}{"Action"{int[2]}}{"AdditionalValue"{str[5|trainer\ssaqua\olivine\005]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}