154 lines
8.2 KiB
VB.net
154 lines
8.2 KiB
VB.net
Public Class MainGameFunctions
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Public Shared Sub FunctionKeys()
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If KeyBoardHandler.KeyPressed(KeyBindings.GUIControlKey) = True Then
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Core.GameOptions.ShowGUI = Not Core.GameOptions.ShowGUI
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Core.GameOptions.SaveOptions()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.ScreenshotKey) AndAlso Core.CurrentScreen.CanTakeScreenshot Then
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CaptureScreen()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.DebugKey) Then
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Core.GameOptions.ShowDebug += 1
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If Core.GameOptions.ShowDebug >= 2 Then
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Core.GameOptions.ShowDebug = 0
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End If
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Core.GameOptions.SaveOptions()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.LightKey) Then
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Core.GameOptions.LightingEnabled = Not Core.GameOptions.LightingEnabled
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Core.GameOptions.SaveOptions()
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If Core.GameOptions.LightingEnabled Then
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_lighting_on", "Lighting Enabled"), 12, FontManager.MainFont, Color.White)
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Else
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_lighting_off", "Lighting Disabled"), 12, FontManager.MainFont, Color.White)
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End If
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.FullScreenKey) AndAlso Core.CurrentScreen.CanGoFullscreen Then
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ToggleFullScreen()
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ElseIf KeyBoardHandler.KeyPressed(KeyBindings.MuteMusicKey) AndAlso Core.CurrentScreen.CanMuteMusic Then
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MusicManager.Mute(Not MediaPlayer.IsMuted)
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SoundManager.Muted = MediaPlayer.IsMuted
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Core.GameOptions.SaveOptions()
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Core.CurrentScreen.ToggledMute()
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End If
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If KeyBoardHandler.KeyDown(KeyBindings.DebugKey) = True Then
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If KeyBoardHandler.KeyPressed(Keys.F) Then
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TextureManager.TextureList.Clear()
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_debug_texture_list_clear", "Texture list have cleared"), 12, FontManager.MainFont, Color.White)
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ElseIf KeyBoardHandler.KeyPressed(Keys.S) Then
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Core.SetWindowSize(New Vector2(1200, 680))
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ElseIf KeyBoardHandler.KeyPressed(Keys.L) Then
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Logger.DisplayLog = Not Logger.DisplayLog
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ElseIf KeyBoardHandler.KeyPressed(Keys.B) Then
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Entity.drawViewBox = Not Entity.drawViewBox
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End If
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End If
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If ControllerHandler.ButtonPressed(Buttons.Back, True) = True Then
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Core.GameOptions.GamePadEnabled = Not Core.GameOptions.GamePadEnabled
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If Core.GameOptions.GamePadEnabled Then
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Core.GameMessage.ShowMessage("Enabled XBOX 360 GamePad support.", 12, FontManager.MainFont, Color.White)
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Else
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Core.GameMessage.ShowMessage("Disabled XBOX 360 GamePad support.", 12, FontManager.MainFont, Color.White)
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End If
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Core.GameOptions.SaveOptions()
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End If
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End Sub
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Private Shared Sub CaptureScreen()
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Try
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Core.GameMessage.HideMessage()
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Dim fileName As String = ""
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With My.Computer.Clock.LocalTime
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Dim month As String = .Month.ToString()
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If month.Length = 1 Then
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month = "0" & month
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End If
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Dim day As String = .Day.ToString()
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If day.Length = 1 Then
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day = "0" & day
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End If
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Dim hour As String = .Hour.ToString()
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If hour.Length = 1 Then
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hour = "0" & hour
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End If
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Dim minute As String = .Minute.ToString()
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If minute.Length = 1 Then
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minute = "0" & minute
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End If
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Dim second As String = .Second.ToString()
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If second.Length = 1 Then
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second = "0" & second
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End If
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fileName = .Year & "-" & month & "-" & day & "_" & hour & "." & minute & "." & second & ".png"
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End With
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If Directory.Exists(GameController.GamePath & "\screenshots\") = False Then
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Directory.CreateDirectory(GameController.GamePath & "\screenshots\")
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End If
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If Core.GraphicsManager.IsFullScreen = False Then
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Dim b As New Drawing.Bitmap(Core.windowSize.Width, Core.windowSize.Height)
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Using g As Drawing.Graphics = Drawing.Graphics.FromImage(b)
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g.CopyFromScreen(Core.window.ClientBounds.X, Core.window.ClientBounds.Y, 0, 0, New Drawing.Size(b.Width, b.Height))
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End Using
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b.Save(GameController.GamePath & "\screenshots\" & fileName, Drawing.Imaging.ImageFormat.Png)
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Else
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Dim screenshot As New RenderTarget2D(Core.GraphicsDevice, Core.windowSize.Width, Core.windowSize.Height, False, SurfaceFormat.Color, DepthFormat.Depth24Stencil8)
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Core.GraphicsDevice.SetRenderTarget(screenshot)
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Core.Draw()
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Core.GraphicsDevice.SetRenderTarget(Nothing)
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Dim stream As Stream = File.OpenWrite(GameController.GamePath & "\screenshots\" & fileName)
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screenshot.SaveAsPng(stream, Core.windowSize.Width, Core.windowSize.Height)
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stream.Dispose()
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End If
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Core.GameMessage.SetupText(Localization.GetString("game_message_screenshot") & fileName, FontManager.MainFont, Color.White)
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Core.GameMessage.ShowMessage(12, Core.GraphicsDevice)
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Catch ex As Exception
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Logger.Log(Logger.LogTypes.ErrorMessage, "Basic.vb: " & Localization.GetString("game_message_screenshot_failed") & ". More information: " & ex.Message)
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End Try
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End Sub
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Private Shared Sub ToggleFullScreen()
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If Core.GraphicsManager.IsFullScreen = False Then
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' MonoGame Bug > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width != System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width
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' MonoGame Bug > GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height != System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height
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' Temp Fix just in case someone else face this as well.
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If GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width <> Windows.Forms.Screen.PrimaryScreen.Bounds.Width OrElse
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GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height <> Windows.Forms.Screen.PrimaryScreen.Bounds.Height Then
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Core.GraphicsManager.PreferredBackBufferWidth = Windows.Forms.Screen.PrimaryScreen.Bounds.Width
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Core.GraphicsManager.PreferredBackBufferHeight = Windows.Forms.Screen.PrimaryScreen.Bounds.Height
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Core.windowSize = New Rectangle(0, 0, Windows.Forms.Screen.PrimaryScreen.Bounds.Width, Windows.Forms.Screen.PrimaryScreen.Bounds.Height)
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Else
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Core.GraphicsManager.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width
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Core.GraphicsManager.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height
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Core.windowSize = New Rectangle(0, 0, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height)
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End If
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Windows.Forms.Application.VisualStyleState = Windows.Forms.VisualStyles.VisualStyleState.ClientAndNonClientAreasEnabled
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Core.GraphicsManager.ToggleFullScreen()
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_fullscreen_on"), 12, FontManager.MainFont, Color.White)
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Else
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Core.GraphicsManager.PreferredBackBufferWidth = 1200
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Core.GraphicsManager.PreferredBackBufferHeight = 680
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Core.windowSize = New Rectangle(0, 0, 1200, 680)
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Windows.Forms.Application.VisualStyleState = Windows.Forms.VisualStyles.VisualStyleState.ClientAndNonClientAreasEnabled
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Core.GraphicsManager.ToggleFullScreen()
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_fullscreen_off"), 12, FontManager.MainFont, Color.White)
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End If
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Core.GraphicsManager.ApplyChanges()
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NetworkPlayer.ScreenRegionChanged()
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End Sub
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End Class |