P3D-Legacy/P3D/Dialogues/PokemonImageView.vb

66 lines
1.9 KiB
VB.net

Public Class PokemonImageView
Public Showing As Boolean = False
Public Delay As Single = 0.0F
Dim Texture As Texture2D
Dim front As Boolean = True
Public Sub Show(ByVal ID As Integer, ByVal shiny As Boolean, ByVal front As Boolean)
Dim p As Pokemon = Pokemon.GetPokemonByID(ID)
p.PlayCry()
Me.Delay = 8.0F
Me.Showing = True
p.IsShiny = shiny
Me.Texture = p.GetTexture(front)
End Sub
Public Sub Show(ByVal Pokemon As Pokemon, ByVal front As Boolean)
Dim p As Pokemon = Pokemon
p.PlayCry()
Me.Delay = 8.0F
Me.Showing = True
Me.Texture = p.GetTexture(front)
End Sub
Public Sub Show(ByVal Texture As Texture2D)
Me.Texture = Texture
Me.Delay = 8.0F
Me.Showing = True
End Sub
Public Sub Update()
If Delay > 0.0F Then
Delay -= 0.1F
If Delay <= 0.0F Then
Delay = 0.0F
End If
ElseIf Delay = 0.0F Then
If Controls.Accept() = True Or Controls.Dismiss() = True Then
Me.Showing = False
End If
End If
End Sub
Public Sub Draw()
If Me.Showing = True Then
Dim p As Vector2 = Core.GetMiddlePosition(New Size(320, 320))
Canvas.DrawImageBorder(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), ""), 2, New Rectangle(CInt(p.X), CInt(p.Y), 320, 320))
Core.SpriteBatch.Draw(Me.Texture, New Rectangle(CInt(p.X) + 36, CInt(p.Y) + 20, 280, 280), Color.White)
If Me.Delay = 0.0F Then
Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Overworld\TextBox"), New Rectangle(CInt(p.X) + 144 + 160, CInt(p.Y) + 144 + 160 + 32, 16, 16), New Rectangle(0, 48, 16, 16), Color.White)
End If
End If
End Sub
End Class