175 lines
5.4 KiB
VB.net
175 lines
5.4 KiB
VB.net
''' <summary>
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''' Represents the player's inventory.
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''' </summary>
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Public Class PlayerInventory
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Inherits List(Of ItemContainer)
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''' <summary>
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''' A secure class to contain ItemID and Amount.
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''' </summary>
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Class ItemContainer
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Private _itemID As Integer
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Private _amount As Integer
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Public Property ItemID() As Integer
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Get
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Return Me._itemID
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End Get
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Set(value As Integer)
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Me._itemID = value
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End Set
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End Property
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Public Property Amount() As Integer
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Get
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Return Me._amount
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End Get
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Set(value As Integer)
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Me._amount = value
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End Set
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End Property
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Public Sub New(ByVal ItemID As Integer, ByVal Amount As Integer)
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Me.ItemID = ItemID
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Me.Amount = Amount
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End Sub
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End Class
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''' <summary>
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''' Returns a character that represents the item's pocket icon.
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''' </summary>
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Public Function GetItemPocketChar(ByVal Item As Item) As String
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Select Case Item.ItemType
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Case Items.ItemTypes.Standard
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Return StringHelper.GetChar(128)
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Case Items.ItemTypes.BattleItems
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Return StringHelper.GetChar(135)
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Case Items.ItemTypes.KeyItems
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Return StringHelper.GetChar(129)
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Case Items.ItemTypes.Machines
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Return StringHelper.GetChar(130)
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Case Items.ItemTypes.Mail
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Return StringHelper.GetChar(131)
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Case Items.ItemTypes.Medicine
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Return StringHelper.GetChar(132)
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Case Items.ItemTypes.Plants
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Return StringHelper.GetChar(133)
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Case Items.ItemTypes.Pokéballs
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Return StringHelper.GetChar(134)
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End Select
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Return ""
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End Function
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''' <summary>
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''' Adds items to the inventory.
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''' </summary>
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''' <param name="ID">The ID of the item.</param>
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''' <param name="Amount">Amount of items to add.</param>
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Public Sub AddItem(ByVal ID As Integer, ByVal Amount As Integer)
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Dim newItem As Item = P3D.Item.GetItemByID(ID)
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For Each c As ItemContainer In Me
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If c.ItemID = ID Then
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c.Amount += Amount
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Exit Sub
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End If
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Next
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Me.Add(New ItemContainer(ID, Amount))
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End Sub
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''' <summary>
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''' Removes items from the inventory.
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''' </summary>
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''' <param name="ID">The ID of the item to remove.</param>
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''' <param name="Amount">The amount of items to remove.</param>
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Public Sub RemoveItem(ByVal ID As Integer, ByVal Amount As Integer)
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If Amount > 0 Then
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For Each c As ItemContainer In Me
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If c.ItemID = ID Then
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If c.Amount - Amount <= 0 Then
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Me.Remove(c)
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Exit Sub
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Else
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c.Amount -= Amount
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End If
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End If
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Next
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End If
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End Sub
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''' <summary>
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''' Removes all items of an ID from the inventory.
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''' </summary>
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''' <param name="ID">The ID of the item.</param>
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Public Sub RemoveItem(ByVal ID As Integer)
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Dim Amount As Integer = Me.GetItemAmount(ID)
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If Amount > 0 Then
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Me.RemoveItem(ID, Amount)
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End If
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End Sub
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''' <summary>
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''' Returns the count of the item in the inventory.
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''' </summary>
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''' <param name="ID">The ID of the item to be counted.</param>
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Public Function GetItemAmount(ByVal ID As Integer) As Integer
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For Each c As ItemContainer In Me
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If c.ItemID = ID Then
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Return c.Amount
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End If
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Next
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Return 0
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End Function
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''' <summary>
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''' If the player has the Running Shoes in their inventory.
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''' </summary>
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Public ReadOnly Property HasRunningShoes() As Boolean
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Get
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If Core.Player.SandBoxMode = True Or GameController.IS_DEBUG_ACTIVE = True Then
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Return True
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Else
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If Me.GetItemAmount(78) > 0 Then
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Return True
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End If
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End If
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Return False
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End Get
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End Property
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''' <summary>
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''' If the player has the Mega Bracelet in their inventory.
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''' </summary>
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Public ReadOnly Property HasMegaBracelet() As Boolean
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Get
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If Me.GetItemAmount(576) > 0 Then
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Return True
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End If
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Return False
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End Get
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End Property
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''' <summary>
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''' Returns a message that displays the event of putting an item into the inventory.
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''' </summary>
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''' <param name="Item">The Item to store in the inventory.</param>
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''' <param name="Amount">The amount.</param>
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Public Function GetMessageReceive(ByVal Item As Item, ByVal Amount As Integer) As String
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Dim Message As String = ""
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If Amount = 1 Then
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Message = Core.Player.Name & " stored it in the~" & Core.Player.Inventory.GetItemPocketChar(Item) & Item.ItemType.ToString() & " pocket."
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Else
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Message = Core.Player.Name & " stored them~in the " & Core.Player.Inventory.GetItemPocketChar(Item) & Item.ItemType.ToString() & " pocket."
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End If
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Return Message
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End Function
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End Class |