P3D-Legacy/P3D/Screens/NewGameScreen.vb

549 lines
23 KiB
VB.net

Public Class NewGameScreen
Inherits Screen
Dim startSkins() As String = {"Ethan", "Lyra", "Nate", "Rosa", "Hilbert", "Hilda"}
Dim skinNames() As String = {"Ethan", "Lyra", "Nate", "Rosa", "Hilbert", "Hilda"}
Dim backColors() As Color = {New Color(248, 176, 32), New Color(248, 216, 88), New Color(56, 88, 200), New Color(216, 96, 112), New Color(56, 88, 152), New Color(239, 90, 156)}
Public Index As Integer = 0
Dim pokeIndex As Integer = 0
Dim ProfAlpha As Integer = 0
Dim OtherAlpha As Integer = 0
Dim Name As String = ""
Dim SkinIndex As Integer = 0
Dim skinTexture As Texture2D
Dim enterCorrectName As Boolean = False
Dim nameMessage As String = "This name is too short."
Dim mainTexture As Texture2D
Dim pokeTexture As Texture2D
Dim ballPosition As Vector2
Dim ballIndex As Vector2 = New Vector2(0, 0)
Dim ballAnimationDelay As Single = 0.2F
Dim ballVelocity As Single = -4.0F
Dim pokePosition As Vector2
Dim pokeID As Integer = 0
Dim CurrentText As String = ""
Dim currentBackColor As Color = New Color(59, 123, 165)
Dim normalColor As Color = New Color(59, 123, 165)
Dim pokemonRange() As Integer = {1, 252}
Dim introMusic As String = "welcome"
Dim startMap As String = "yourroom.dat"
Dim startPosition As Vector3 = New Vector3(1, 0.1F, 3)
Dim startLocation As String = "Your Room"
Dim startYaw As Single = MathHelper.PiOver2
Dim Dialogues As New List(Of String)
Public Sub New()
For Each s As String In Core.GameOptions.ContentPackNames
ContentPackManager.Load(GameController.GamePath & "\ContentPacks\" & s & "\exceptions.dat")
Next
BattleSystem.GameModeAttackLoader.Load()
Localization.ReloadGameModeTokens()
If GameModeManager.ActiveGameMode.IsDefaultGamemode = False Then
MusicManager.LoadMusic(True)
SoundManager.LoadSounds(True)
End If
SmashRock.Load()
Badge.Load()
Pokedex.Load()
BattleSystem.BattleScreen.ResetVars()
LevelLoader.ClearTempStructures()
PokemonForms.Initialize()
Me.Identification = Identifications.NewGameScreen
Me.CanChat = False
mainTexture = TextureManager.GetTexture("GUI\Intro")
LoadIntroValues()
Dim p As Pokemon = Pokemon.GetPokemonByID(Core.Random.Next(pokemonRange(0), pokemonRange(1)))
p.Generate(1, True)
pokeID = p.Number
pokeTexture = p.GetTexture(True)
CurrentText = ""
TextBox.Showing = False
Me.Index = 0
TextBox.reDelay = 0
skinTexture = TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
MusicManager.PlayMusic("nomusic")
End Sub
Private Sub LoadIntroValues()
Dim GameMode As GameMode = GameModeManager.ActiveGameMode
Me.skinNames = GameMode.SkinNames.ToArray()
Me.startSkins = GameMode.SkinFiles.ToArray()
Me.backColors = GameMode.SkinColors.ToArray()
Me.pokemonRange = GameMode.PokemonRange
Me.introMusic = GameMode.IntroMusic
Me.startMap = GameMode.StartMap
Me.startPosition = GameMode.StartPosition
Me.startLocation = GameMode.StartLocationName
Me.startYaw = GameMode.StartRotation
Me.normalColor = GameMode.StartColor
Me.currentBackColor = GameMode.StartColor
If GameMode.StartDialogue <> "" Then
If GameMode.StartDialogue.CountSplits("|") >= 3 Then
Dim Splits() As String = GameMode.StartDialogue.Split(CChar("|"))
Me.Dialogues.AddRange(Splits)
End If
End If
If Me.Dialogues.Count < 3 Then
Me.Dialogues.Clear()
Me.Dialogues.AddRange({Localization.GetString("new_game_oak_1"), Localization.GetString("new_game_oak_2"), Localization.GetString("new_game_oak_3")})
End If
End Sub
Public Overrides Sub Update()
If Index = 5 Then
Core.GameInstance.IsMouseVisible = True
Else
Core.GameInstance.IsMouseVisible = False
End If
If ProfAlpha < 255 And Index = 0 Then
ProfAlpha += 2
If ProfAlpha >= 255 Then
MusicManager.PlayMusic(Me.introMusic, True, 0.0F, 0.0F)
End If
ElseIf ProfAlpha >= 255 Or Index > 0 Then
TextBox.Update()
If TextBox.Showing = False Then
Select Case Index
Case 1
UpdatePokemon()
Case 3
UpdateTransition(False)
Case 5
UpdateTextbox()
Case 7
UpdateTransition(True)
Case 9
If ProfAlpha > 0 Then
ProfAlpha -= 2
End If
If ProfAlpha <= 0 Then
CreateGame()
End If
Case 4
UpdateChooseSkin()
Case Else
ShowText()
End Select
End If
End If
Dim AimColor As Color = normalColor
If Me.Index = 4 Then
AimColor = backColors(SkinIndex)
End If
Dim diffR As Byte = 5
If (CInt(currentBackColor.R) - CInt(AimColor.R)).ToPositive() < 5 Then
diffR = 1
End If
Dim diffG As Byte = 5
If (CInt(currentBackColor.G) - CInt(AimColor.G)).ToPositive() < 5 Then
diffG = 1
End If
Dim diffB As Byte = 5
If (CInt(currentBackColor.B) - CInt(AimColor.B)).ToPositive() < 5 Then
diffB = 1
End If
If currentBackColor.R < AimColor.R Then
currentBackColor.R += diffR
ElseIf currentBackColor.R > AimColor.R Then
currentBackColor.R -= diffR
End If
If currentBackColor.G < AimColor.G Then
currentBackColor.G += diffG
ElseIf currentBackColor.G > AimColor.G Then
currentBackColor.G -= diffG
End If
If currentBackColor.B < AimColor.B Then
currentBackColor.B += diffB
ElseIf currentBackColor.B > AimColor.B Then
currentBackColor.B -= diffB
End If
End Sub
Private Sub ShowText()
Dim Text As String = ""
Select Case Index
Case 0
Text = Dialogues(0)
Case 2
Text = Dialogues(1)
Case 6
Text = NameReaction(Name)
Case 8
Text = Name & Dialogues(2)
End Select
TextBox.reDelay = 0
TextBox.Show(Text, {})
Index += 1
End Sub
Public Overrides Sub Draw()
Canvas.DrawRectangle(New Rectangle(0, 0, Core.windowSize.Width, Core.windowSize.Height), currentBackColor)
TextBox.Draw()
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 62, CInt(Core.windowSize.Height / 2) - 218, 130, 256), New Rectangle(0, 0, 62, 128), New Color(255, 255, 255, ProfAlpha))
Core.SpriteBatch.Draw(skinTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 128, CInt(Core.windowSize.Height / 2) - 218, 256, 256), New Color(255, 255, 255, OtherAlpha))
Select Case pokeIndex
Case 1
Core.SpriteBatch.Draw(mainTexture, New Rectangle(CInt(ballPosition.X), CInt(ballPosition.Y), 22, 22), New Rectangle(62 + CInt(ballIndex.X * 22), 48 + CInt(ballIndex.Y * 22), 22, 22), Color.White)
Case 2
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(pokePosition.X) - 100, CInt(pokePosition.Y) - 160, 256, 256), Color.White)
Case 3
If Index < 6 Then
Core.SpriteBatch.Draw(pokeTexture, New Rectangle(CInt(Core.windowSize.Width / 2) - 300, CInt(Core.windowSize.Height / 2) - 130, 256, 256), New Color(255, 255, 255, ProfAlpha))
End If
End Select
Select Case Index
Case 5
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_your_name") & ":", New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
DrawTextBox()
If enterCorrectName = True Then
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_name_too_short"), New Vector2(TextboxPosition.X, TextboxPosition.Y + 30), Color.DarkRed)
End If
Case 4
Canvas.DrawRectangle(New Rectangle(CInt(TextboxPosition.X - 5), CInt(TextboxPosition.Y - 24), 138, 42), New Color(0, 0, 0, 80))
Core.SpriteBatch.DrawString(FontManager.MiniFont, Localization.GetString("new_game_choose_skin") & ":" & vbNewLine & skinNames(SkinIndex), New Vector2(TextboxPosition.X, TextboxPosition.Y - 24), Color.White)
Canvas.DrawScrollBar(New Vector2(TextboxPosition.X, TextboxPosition.Y + 48), startSkins.Count, 1, SkinIndex, New Size(128, 4), True, TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(112, 12, 1, 1)), TextureManager.GetTexture(TextureManager.GetTexture("GUI\Menus\Menu"), New Rectangle(113, 12, 1, 1)))
End Select
End Sub
Private Sub DrawTextBox()
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2) - 74, CInt(Core.windowSize.Height / 2) + 124, 148, 32), New Color(101, 142, 255))
Canvas.DrawRectangle(New Rectangle(CInt(Core.windowSize.Width / 2) - 70, CInt(Core.windowSize.Height / 2) + 128, 140, 24), Color.White)
Dim t As String = Me.CurrentText
If t.Length < 14 Then
t &= "_"
End If
Core.SpriteBatch.DrawString(FontManager.MiniFont, t, TextboxPosition(), Color.Black)
Dim l As New Dictionary(Of Buttons, String)
l.Add(Buttons.A, "Accept")
l.Add(Buttons.X, "Edit name")
Me.DrawGamePadControls(l)
End Sub
Private Function TextboxPosition() As Vector2
Return New Vector2(CInt(Core.windowSize.Width / 2) - 70, CInt(Core.windowSize.Height / 2) + 128)
End Function
Private Sub UpdatePokemon()
Select Case pokeIndex
Case 0
ballPosition = New Vector2(CInt(Core.windowSize.Width / 2) - 40, CInt(Core.windowSize.Height / 2) - 110)
pokePosition = New Vector2(CInt(Core.windowSize.Width / 2) - 200, CInt(Core.windowSize.Height / 2) - 110)
pokeIndex = 1
AnimateBall()
Case 1
If ballPosition.X > CInt(Core.windowSize.Width / 2) - 200 Then
ballPosition.X -= 3
ballPosition.Y += ballVelocity
ballVelocity += 0.2F
Else
pokeIndex = 2
End If
AnimateBall()
Case 2
If pokePosition.Y < CInt(Core.windowSize.Height / 2) + 38 Then
pokePosition.Y += 5
Else
Dim p As Pokemon = Pokemon.GetPokemonByID(pokeID)
p.PlayCry()
pokeIndex = 3
Index = 2
End If
End Select
End Sub
Private Sub AnimateBall()
If ballAnimationDelay <= 0.0F Then
ballIndex.X += 1
If ballIndex.X = 2 And ballIndex.Y = 2 Then
ballIndex = New Vector2(0, 0)
End If
If ballIndex.X = 2 Then
ballIndex.X = 0
ballIndex.Y += 1
End If
ballAnimationDelay = 0.2F
Else
ballAnimationDelay -= 0.1F
End If
End Sub
Private Sub UpdateTransition(ByVal ToProf As Boolean)
If ToProf = True Then
If OtherAlpha > 0 Then
OtherAlpha -= 5
End If
If OtherAlpha <= 0 Then
If ProfAlpha < 255 Then
ProfAlpha += 5
If ProfAlpha >= 255 Then
Index += 1
End If
End If
End If
Else
If ProfAlpha > 0 Then
ProfAlpha -= 5
End If
If ProfAlpha <= 0 Then
If OtherAlpha < 255 Then
OtherAlpha += 5
If OtherAlpha >= 255 Then
Index += 1
End If
End If
End If
End If
End Sub
Private Sub UpdateChooseSkin()
Dim sIndex As Integer = SkinIndex
If Controls.Right(True, True, True, True) = True Then
SkinIndex += 1
End If
If Controls.Left(True, True, True, True) = True Then
SkinIndex -= 1
End If
SkinIndex = CInt(MathHelper.Clamp(SkinIndex, 0, startSkins.Count - 1))
If sIndex <> SkinIndex Then
skinTexture = TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)), New Rectangle(0, 64, 32, 32))
End If
If Controls.Accept() = True Then
Index += 1
End If
End Sub
Private Sub UpdateTextbox()
CanMuteMusic = False
If ControllerHandler.ButtonPressed(Buttons.X) = True Then
Core.SetScreen(New InputScreen(Core.CurrentScreen, "Player", InputScreen.InputModes.Name, Me.CurrentText, 14, {TextureManager.GetTexture(TextureManager.GetTexture("Textures\NPC\" & startSkins(SkinIndex)),New Rectangle(0, 64, 32, 32))}.ToList(), AddressOf Me.ConfirmInput))
Else
KeyBindings.GetNameInput(Me.CurrentText, 14)
Me.CurrentText = CorrectChars(Me.CurrentText)
If Controls.Accept(False, True, True) = True And KeyBoardHandler.KeyPressed(Keys.Space) = False Then
If CurrentText.Length > 2 And String.IsNullOrWhiteSpace(CurrentText) = False Then
Me.Name = CurrentText
Index += 1
CanMuteMusic = True
Else
enterCorrectName = True
End If
End If
End If
End Sub
Private Sub ConfirmInput(ByVal input As String)
Me.CurrentText = CorrectChars(input)
End Sub
Private Function CorrectChars(ByVal t As String) As String
Dim exclude() As String = {"\", "/", ":", "*", "?", """", "<", ">", "|", ",", "."}
Dim s As String = ""
For Each c As Char In t
If exclude.Contains(c.ToString()) = True Then
c = CChar(" ")
End If
s &= c.ToString()
Next
Return s
End Function
Private Sub CreateGame()
Dim folderPath As String = Name
Dim folderPrefix As Integer = 0
If folderPath.ToLower() = "autosave" Then
folderPath = "autosave0"
End If
Dim savePath As String = GameController.GamePath & "\Save\"
While System.IO.Directory.Exists(savePath & folderPath) = True
If folderPath <> Name Then
folderPath = folderPath.Remove(folderPath.Length - folderPrefix.ToString().Length, folderPrefix.ToString().Length)
End If
folderPath &= folderPrefix
folderPrefix += 1
End While
If System.IO.Directory.Exists(GameController.GamePath & "\Save") = False Then
System.IO.Directory.CreateDirectory(GameController.GamePath & "\Save")
End If
System.IO.Directory.CreateDirectory(savePath & folderPath)
System.IO.File.WriteAllText(savePath & folderPath & "\Player.dat", GetPlayerData())
System.IO.File.WriteAllText(savePath & folderPath & "\Pokedex.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Items.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Register.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Berries.dat", GetBerryData())
System.IO.File.WriteAllText(savePath & folderPath & "\Apricorns.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Daycare.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Party.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\ItemData.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Options.dat", GetOptionsData())
System.IO.File.WriteAllText(savePath & folderPath & "\Box.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\NPC.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\HallOfFame.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\SecretBase.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\RoamingPokemon.dat", "")
System.IO.File.WriteAllText(savePath & folderPath & "\Statistics.dat", "")
Core.Player.IsGamejoltSave = False
Core.Player.LoadGame(folderPath)
Core.SetScreen(New TransitionScreen(Me, New OverworldScreen(), Color.Black, False, 5))
End Sub
Private Function GetPlayerData() As String
Dim ot As String = Core.Random.Next(0, 65256).ToString()
While ot.Length < 5
ot = "0" & ot
End While
Dim s As String = "Name|" & Name & vbNewLine & _
"Position|" & Me.startPosition.X.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Y.ToString().Replace(GameController.DecSeparator, ".") & "," & Me.startPosition.Z.ToString().Replace(GameController.DecSeparator, ".") & vbNewLine & _
"MapFile|" & Me.startMap & vbNewLine & _
"Rotation|" & Me.startYaw.ToString() & vbNewLine & _
"RivalName|???" & vbNewLine & _
"Money|3000" & vbNewLine & _
"Badges|0" & vbNewLine & _
"Gender|Male" & vbNewLine & _
"PlayTime|0,0,0" & vbNewLine & _
"OT|" & ot & vbNewLine & _
"Points|0" & vbNewLine & _
"hasPokedex|0" & vbNewLine & _
"hasPokegear|0" & vbNewLine & _
"freeCamera|1" & vbNewLine & _
"thirdPerson|0" & vbNewLine & _
"skin|" & startSkins(SkinIndex) & vbNewLine & _
"location|" & Me.startLocation & vbNewLine & _
"battleAnimations|2" & vbNewLine & _
"BoxAmount|5" & vbNewLine & _
"LastRestPlace|yourroom.dat" & vbNewLine & _
"LastRestPlacePosition|1,0.1,3" & vbNewLine & _
"DiagonalMovement|0" & vbNewLine & _
"RepelSteps|0" & vbNewLine & _
"LastSavePlace|yourroom.dat" & vbNewLine & _
"LastSavePlacePosition|1,0.1,3" & vbNewLine & _
"Difficulty|" & GameModeManager.GetGameRuleValue("Difficulty", "0") & vbNewLine & _
"BattleStyle|0" & vbNewLine & _
"saveCreated|" & GameController.GAMEDEVELOPMENTSTAGE & " " & GameController.GAMEVERSION & vbNewLine & _
"LastPokemonPosition|999,999,999" & vbNewLine & _
"DaycareSteps|0" & vbNewLine & _
"GameMode|" & GameModeManager.ActiveGameMode.DirectoryName & vbNewLine &
"PokeFiles|" & vbNewLine &
"VisitedMaps|yourroom.dat" & vbNewLine &
"TempSurfSkin|Hilbert" & vbNewLine &
"Surfing|0" & vbNewLine &
"ShowModels|1" & vbNewLine &
"GTSStars|4" & vbNewLine &
"SandBoxMode|0"
Return s
End Function
Public Shared Function GetOptionsData() As String
Dim s As String = "FOV|50" & vbNewLine & _
"TextSpeed|2" & vbNewLine & _
"MouseSpeed|12"
Return s
End Function
Public Shared Function GetBerryData() As String
Dim s As String = "{route29.dat|13,0,5|6|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route29.dat|14,0,5|6|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route29.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{azalea.dat|9,0,3|0|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{azalea.dat|9,0,4|1|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{azalea.dat|9,0,5|0|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route30.dat|7,0,41|10|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route30.dat|14,0,5|2|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route30.dat|15,0,5|6|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route30.dat|16,0,5|2|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{routes\route35.dat|0,0,4|7|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{routes\route35.dat|1,0,4|8|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route36.dat|37,0,7|0|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route36.dat|38,0,7|4|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route36.dat|39,0,7|3|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route39.dat|8,0,2|9|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route39.dat|8,0,3|6|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route38.dat|13,0,12|16|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route38.dat|14,0,12|23|1|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{route38.dat|15,0,12|16|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{routes\route43.dat|13,0,45|23|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{routes\route43.dat|13,0,46|24|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{routes\route43.dat|13,0,47|25|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{safarizone\main.dat|3,0,11|5|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{safarizone\main.dat|4,0,11|0|2|0|2012,9,21,4,0,0|1}" & vbNewLine &
"{safarizone\main.dat|5,0,11|6|3|0|2012,9,21,4,0,0|1}"
Return s
End Function
Private Function NameReaction(ByVal name As String) As String
Dim WeirdNames() As String = {"derp", "karp"}
Dim KnownNames() As String = {"ash", "gary", "misty", "brock", "tracey", "may", "max", "dawn", "iris", "cilan", "red", "blue", "green", "gold", "silver"}
Dim OwnNames() As String = {"oak", "samuel", "prof. oak", "prof oak"}
Select Case True
Case WeirdNames.Contains(name.ToLower())
Return Localization.GetString("new_game_oak_weird_name_1") & name & Localization.GetString("new_game_oak_weird_name_2")
Case KnownNames.Contains(name.ToLower())
Return Localization.GetString("new_game_oak_known_name_1") & name & Localization.GetString("new_game_oak_known_name_2")
Case OwnNames.Contains(name.ToLower())
Return Localization.GetString("new_game_oak_same_name_1") & name & Localization.GetString("new_game_oak_same_name_2")
End Select
Return Localization.GetString("new_game_oak_name_1") & name & Localization.GetString("new_game_oak_name_2")
End Function
End Class