158 lines
9.4 KiB
Plaintext
158 lines
9.4 KiB
Plaintext
version=2
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:if:<register.registered(rainbowpass)>=True
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@text.show(Ahoy there!*Where do you~want to sail?)
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@Options.show(Vermilion,One Island,Two Island,Three Island,Five Island,Six Island,Seven Island,Exit)
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:when:Vermilion
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 7!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(vermilion\dock.dat,-11,0.1,1)
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@level.update
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@player.turnto(1)
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@screen.fadein
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:when:One Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(knot\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Two Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(boon\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Three Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(kin\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Four Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 3!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(floe\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Five Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 3!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(chrono\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Six Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(fortune\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Seven Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(quest\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:endwhen
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:end
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:else
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:if:<register.registered(tripass)>=True
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@text.show(Ahoy there!*Where do you~want to sail?)
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@Options.show(Vermilion,One Island,Two Island,Three Island,Exit)
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:when:Vermilion
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 7!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(vermilion\dock.dat,-11,0.1,1)
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@level.update
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@player.turnto(1)
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@screen.fadein
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:when:One Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(knot\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Two Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(boon\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:when:Three Island
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@text.show(All right!*All aboard the~Seagallop Hi-Speed 6!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(kin\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:endwhen
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:end
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:else
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:if:<register.registered(protoncerulean)>=True
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:if:<register.registered(findlostelle)>=True
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@text.show(Lostelle should be~in Three Island's~Berry Forest.*Let's go!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(kin\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:end
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:else
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@text.show(The guy I want~you to talk to~is on Two Island.*Let's go!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(boon\dock.dat,5,0.1,1)
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@level.update
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@player.turnto(2)
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@screen.fadein
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:end
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:endif
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:else
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@text.show(You want to return~to Five Island?*I can take you there!*Or would you rather~go to Vermilion City~first?)
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@Options.show(Five Island,Vermilion City,Quit)
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:when:Five Island
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@text.show(Okay let's go!)
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(chrono\memorial.dat,8,0.1,51)
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@entity.warp(0,8,-0.5,57)
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@entity.setscale(0,0.03,0.03,0.03)
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@level.update
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@player.turnto(2)
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@screen.fadein
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@text.show(If you want to return to~Vermilion City or heal your~Pokémon let me know.)
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:end
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:when:Vermilion City
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@screen.fadeout
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@script.start(speedboatscene)
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@player.warp(vermilion\dock.dat,-11,0.1,1)
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@level.update
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@player.turnto(1)
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@screen.fadein
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@text.show(Let me know when~you want to return.)
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:end
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:endwhen
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:endif
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:endif
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:endif
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:end |