P3D-Legacy/2.5DHero/2.5DHeroContent/maps/gyms/cianwood_gym.dat

130 lines
47 KiB
Plaintext

{"Level"{LEV[{"Name"{str[Cianwood City Gym]}}{"MusicLoop"{str[gym]}}]}}
{"Actions"{LEV[{"CanTeleport"{bool[0]}}{"CanDig"{bool[0]}}{"CanFly"{bool[0]}}{"EnviromentType"{int[1]}}{"Weather"{int[1]}}]}}
Floor:
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Roof:
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Doors:
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Walls:
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{"EntityField"{ENT[{"Size"{intArr[2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[8,1,16]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,0,17]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[2,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,1,17]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[4,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,0,18]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[10,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[0,1,18]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[4,1]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,0,18]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[16,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Strength Rocks:
Boulders:
{"EntityField"{ENT[{"Size"{intArr[1,2]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[2,0,6]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[64,64,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"EntityField"{ENT[{"Size"{intArr[1,2]}}{"EntityID"{str[WallBill]}}{"Position"{sngArr[6,0,6]}}{"TexturePath"{str[WoodTower]}}{"Textures"{recArr[[64,64,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
Monuments:
{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,0,15]}}{"TexturePath"{str[Gym]}}{"Textures"{recArr[[32,16,16,16][48,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,1,1,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[Cianwood City~Pokémon Gym]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBill]}}{"Position"{sngArr[3,1,15]}}{"TexturePath"{str[Gym]}}{"Textures"{recArr[[32,0,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"Position"{sngArr[6,0,15]}}{"TexturePath"{str[Gym]}}{"Textures"{recArr[[32,16,16,16][48,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,1,1,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[Cianwood City~Pokémon Gym]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBill]}}{"Position"{sngArr[6,1,15]}}{"TexturePath"{str[Gym]}}{"Textures"{recArr[[32,0,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBill]}}{"TexturePath"{str[Ecruteak]}}{"Textures"{recArr[[112,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Position"{sngArr[3,0.9,1]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Alph]}}{"Textures"{recArr[[0,48,16,16][16,48,16,16][48,48,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Position"{sngArr[3,0,1]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBill]}}{"TexturePath"{str[Ecruteak]}}{"Textures"{recArr[[112,16,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[3]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Position"{sngArr[6,0.9,1]}}]}}
{"Entity"{ENT[{"EntityID"{str[WallBlock]}}{"TexturePath"{str[Alph]}}{"Textures"{recArr[[0,48,16,16][16,48,16,16][48,48,16,16]]}}{"TextureIndex"{intArr[1,1,1,1,1,1,1,1,2,2]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}{"Position"{sngArr[6,0,1]}}]}}
Strength Rocks:
{"Entity"{ENT[{"Scale"{sngArr[0.7,0.4,0.7]}}{"EntityID"{str[StrengthRock]}}{"Position"{sngArr[4,-0.3,7]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[208,61,13,7][208,48,13,13]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.7,0.4,0.7]}}{"EntityID"{str[StrengthRock]}}{"Position"{sngArr[5,-0.3,7]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[208,61,13,7][208,48,13,13]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"Scale"{sngArr[0.7,0.4,0.7]}}{"EntityID"{str[StrengthRock]}}{"Position"{sngArr[3,-0.3,7]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[208,61,13,7][208,48,13,13]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"ID"{int[5]}}{"Scale"{sngArr[0.7,0.4,0.7]}}{"EntityID"{str[StrengthRock]}}{"Position"{sngArr[5,-0.3,1]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[208,61,13,7][208,48,13,13]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[3]}}]}}
NPCs:
Trainers:
{"NPC"{NPC[{"Position"{sngArr[2,0,12]}}{"TextureID"{str[22]}}{"ID"{int[1]}}{"Name"{str[Youngster]}}{"Action"{int[1]}}{"AdditionalValue"{str[trainer\cianwood_gym\001]}}{"Rotation"{int[3]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[7,0,12]}}{"TextureID"{str[22]}}{"ID"{int[2]}}{"Name"{str[Youngster]}}{"Action"{int[1]}}{"AdditionalValue"{str[trainer\cianwood_gym\002]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[3,0,9]}}{"TextureID"{str[22]}}{"ID"{int[3]}}{"Name"{str[Youngster]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\cianwood_gym\003]}}{"Rotation"{int[3]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[5,0,5]}}{"TextureID"{str[22]}}{"ID"{int[4]}}{"Name"{str[Youngster]}}{"Action"{int[2]}}{"AdditionalValue"{str[2|trainer\cianwood_gym\004]}}{"Rotation"{int[1]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"NPC"{NPC[{"Position"{sngArr[4,0,1]}}{"TextureID"{str[Chuck]}}{"ID"{int[0]}}{"Name"{str[Chuck]}}{"Action"{int[1]}}{"AdditionalValue"{str[trainer\cianwood_gym\leader]}}{"Rotation"{int[2]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}}
{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[4,0,12]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[trainer\cianwood_gym\000\1]}}{"Rotation"{int[0]}}]}}
{"Entity"{ENT[{"EntityID"{str[ScriptBlock]}}{"Position"{sngArr[5,0,12]}}{"TexturePath"{str[Center]}}{"Textures"{recArr[[0,48,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[trainer\cianwood_gym\000\2]}}{"Rotation"{int[0]}}]}}
Chuck: