94 lines
2.9 KiB
VB.net
94 lines
2.9 KiB
VB.net
Namespace BattleSystem.Moves.Fire
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Public Class BurnUp
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Fire)
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Me.ID = 682
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 130
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Burn Up")
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Me.Description = "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = True
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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End Sub
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Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If Own = False Then
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p = BattleScreen.OppPokemon
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End If
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If p.IsType(Element.Types.Fire) = True Then
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Return False
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Else
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Return True
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End If
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End Function
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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p = BattleScreen.OppPokemon
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End If
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p.OriginalType1 = New Element(p.Type1.Type)
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p.OriginalType2 = New Element(p.Type2.Type)
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If p.Type2.Type = Element.Types.Blank Then
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'Pure fire
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p.Type1.Type = Element.Types.Blank
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Else
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'One of the types is fire
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If p.Type1.Type = Element.Types.Fire Then
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p.Type1.Type = p.Type2.Type
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End If
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p.Type2.Type = Element.Types.Blank
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End If
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End Sub
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End Class
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End Namespace |