P3D-Legacy/P3D/Pokemon/Attacks/Ghost/Nightmare.vb

88 lines
2.7 KiB
VB.net

Namespace BattleSystem.Moves.Ghost
Public Class Nightmare
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Ghost)
Me.ID = 171
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Smart
Me.Name = Localization.GetString("move_name_" & Me.ID,"Nightmare")
Me.Description = "A sleeping target sees a nightmare that inflicts some damage every turn."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesOwnFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.Support
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean
Dim op As Pokemon = BattleScreen.OppPokemon
If Own = False Then
op = BattleScreen.OwnPokemon
End If
If op.Status <> Pokemon.StatusProblems.Sleep Then
Return True
End If
Return False
End Function
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then
op = BattleScreen.OwnPokemon
End If
If op.Status = Pokemon.StatusProblems.Sleep Then
If own = True Then
BattleScreen.FieldEffects.OppNightmare = 1
Else
BattleScreen.FieldEffects.OwnNightmare = 1
End If
End If
End Sub
End Class
End Namespace