144 lines
4.7 KiB
VB.net
144 lines
4.7 KiB
VB.net
Namespace BattleSystem.Moves.Ice
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Public Class IceBall
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ice)
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Me.ID = 301
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 30
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Me.Accuracy = 90
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Beauty
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Ice Ball")
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Me.Description = "The user continually rolls into the target over five turns. It becomes stronger each time it hits."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsBulletMove = True
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.MultiTurn
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim iceball As Integer = BattleScreen.FieldEffects.OwnIceBallCounter
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If own = False Then
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iceball = BattleScreen.FieldEffects.OppIceBallCounter
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End If
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Dim p As Integer = Me.Power
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If iceball > 0 Then
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For i = 1 To iceball
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p *= 2
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Next
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End If
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Dim defensecurl As Integer = BattleScreen.FieldEffects.OwnDefenseCurl
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If own = False Then
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defensecurl = BattleScreen.FieldEffects.OppDefenseCurl
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End If
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If defensecurl > 0 Then
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p *= 2
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End If
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Return p
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End Function
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Public Overrides Sub MoveMultiTurn(own As Boolean, BattleScreen As BattleScreen)
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Dim iceball As Integer = BattleScreen.FieldEffects.OwnIceBallCounter
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If own = False Then
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iceball = BattleScreen.FieldEffects.OppIceBallCounter
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End If
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If iceball = 5 Then
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If own = True Then
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BattleScreen.FieldEffects.OwnIceBallCounter = 0
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Else
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BattleScreen.FieldEffects.OppIceBallCounter = 0
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End If
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Else
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If own = True Then
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BattleScreen.FieldEffects.OwnIceBallCounter += 1
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Else
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BattleScreen.FieldEffects.OppIceBallCounter += 1
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End If
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End If
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End Sub
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Private Sub Interruption(ByVal own As Boolean, ByVal BattleScreen As BattleScreen)
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If own = True Then
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BattleScreen.FieldEffects.OwnIceBallCounter = 0
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Else
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BattleScreen.FieldEffects.OppIceBallCounter = 0
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End If
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End Sub
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Public Overrides Sub MoveHasNoEffect(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen)
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Interruption(own, BattleScreen)
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End Sub
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End Class
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End Namespace
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