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Ported Battle Animation Code Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting Normalized all SFX by Perceived Loudness (-11.0 LUFS) Renamed and moved a bunch of the SFX so they make more sense Added a jingle when you register a Phone Number Added a soundeffect for when an elevator reaches its destination
29 lines
1.4 KiB
Plaintext
29 lines
1.4 KiB
Plaintext
version=2
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@Text.show(It's an elevator.)
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@Text.show(Choose floor:)
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@Options.show(Fifth floor,Fourth floor,Third floor,Second floor,First floor,Quit)
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:when:First floor
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@storage.set(integer,warpspot,-4)
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:when:Second floor
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@storage.set(integer,warpspot,-9)
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:when:Third floor
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@storage.set(integer,warpspot,-14)
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:when:Fourth floor
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@storage.set(integer,warpspot,-19)
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:when:Fifth floor
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@storage.set(integer,warpspot,-24)
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:when:Quit
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:end
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:endwhen
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@Player.Turn(1)
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@Player.Move(1)
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@Player.Turn(3)
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@Player.Move(1)
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@Player.Warp(<storage.get(integer,warpspot)>,0.1,-1)
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@Level.Update
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@Player.Move(1)
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@Player.Turn(2)
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@Text.show(. . . . . . . . . . . .)
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@sound.play(ElevatorEnd,0)
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:end
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