JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00

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1.4 KiB
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version=2
@Text.show(It's an elevator.)
@Text.show(Choose floor:)
@Options.show(Fifth floor,Fourth floor,Third floor,Second floor,First floor,Quit)
:when:First floor
@storage.set(integer,warpspot,-4)
:when:Second floor
@storage.set(integer,warpspot,-9)
:when:Third floor
@storage.set(integer,warpspot,-14)
:when:Fourth floor
@storage.set(integer,warpspot,-19)
:when:Fifth floor
@storage.set(integer,warpspot,-24)
:when:Quit
:end
:endwhen
@Player.Turn(1)
@Player.Move(1)
@Player.Turn(3)
@Player.Move(1)
@Player.Warp(<storage.get(integer,warpspot)>,0.1,-1)
@Level.Update
@Player.Move(1)
@Player.Turn(2)
@Text.show(. . . . . . . . . . . .)
@sound.play(ElevatorEnd,0)
:end