The direction that is pressed is now calculated based on the angle of the joystick, which is more reliable than using Buttons.LeftThumbstickUp and such. |
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.. | ||
UI | ||
ControllerHandler.vb | ||
Controls.vb | ||
KeyBindings.vb | ||
KeyCharConverter.vb | ||
KeyboardHandler.vb | ||
KeyboardInput.vb | ||
MouseHandler.vb |