7dcc423480
@Environment.SetEnvironmentType(ID) This command temporarily sets the "EnvironmentType" parameter of the current map until a map change, which also changes the sky texture and sometimes adds particles. Value can be 0-5. 0 = Outside 1 = Inside 2 = Cave 3 = Dark (also makes all entities darker) 4 = Underwater (adds air bubble particles) 5= Forest |
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V2 | ||
ActionScript.vb | ||
Script.vb | ||
ScriptConversion.vb | ||
ScriptStorage.vb |