P3D-Legacy/P3D/Pokemon/Items/Medicine/PewterCrunchies.vb

65 lines
2.6 KiB
VB.net

Namespace Items.Medicine
<Item(152, "Pewter Crunchies")>
Public Class PewterCrunchies
Inherits MedicineItem
Public Overrides ReadOnly Property IsHealingItem As Boolean = True
Public Overrides ReadOnly Property Description As String = "Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon."
Public Overrides ReadOnly Property PokeDollarPrice As Integer = 250
Public Sub New()
_textureRectangle = New Rectangle(96, 312, 24, 24)
End Sub
Public Overrides Sub Use()
If CBool(GameModeManager.GetGameRuleValue("CanUseHealItem", "1")) = False Then
Screen.TextBox.Show("Cannot use heal items.", {}, False, False)
Exit Sub
End If
Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True}
AddHandler selScreen.SelectedObject, AddressOf UseItemhandler
Core.SetScreen(selScreen)
End Sub
Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean
Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex)
If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then
Screen.TextBox.reDelay = 0.0F
Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fainted!", {})
Return False
Else
If Pokemon.Status <> P3D.Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion) = True Then
Pokemon.Status = P3D.Pokemon.StatusProblems.None
If Pokemon.HasVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion) = True Then
Pokemon.RemoveVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion)
End If
Screen.TextBox.reDelay = 0.0F
Dim t As String = Pokemon.GetDisplayName() & "~gets healed up!"
t &= RemoveItem()
SoundManager.PlaySound("Use_Item", False)
Screen.TextBox.Show(t, {})
PlayerStatistics.Track("[17]Medicine Items used", 1)
Return True
Else
Screen.TextBox.reDelay = 0.0F
Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fully healed!", {}, True, True)
Return False
End If
End If
End Function
End Class
End Namespace