P3D-Legacy/P3D/Pokemon/Attacks/Grass/VineWhip.vb

76 lines
3.6 KiB
VB.net

Namespace BattleSystem.Moves.Grass
Public Class VineWhip
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Grass)
Me.ID = 22
Me.OriginalPP = 25
Me.CurrentPP = 25
Me.MaxPP = 25
Me.Power = 45
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cool
Me.Name = Localization.GetString("move_name_" & Me.ID,"Vine Whip")
Me.Description = "The target is struck with slender, whiplike vines to inflict damage."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesOwnFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
End Sub
Public Overrides Sub InternalUserPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\VineWhip_Start", 0.5, 1.25)
MoveAnimation.AnimationOscillateMove(Nothing, False, New Vector3(0, 0, -0.15), 0.035, False, 0, 0, 0, 0, New Vector3(0, 0, 1))
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\VineWhip_Hit", 0, 2.5)
Dim TextureXOffset As Integer = 0
If BattleFlip = True Then
TextureXOffset = 32
End If
Dim VineWhipEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Grass\VineWhip", New Rectangle(TextureXOffset, 0, 32, 32), ""), New Vector3(0.5F), 1, 0, 0.5)
MoveAnimation.AnimationChangeTexture(VineWhipEntity, False, TextureManager.GetTexture("Textures\Battle\Grass\VineWhip", New Rectangle(TextureXOffset, 32, 32, 32), ""), 0.5, 0.5)
MoveAnimation.AnimationChangeTexture(VineWhipEntity, False, TextureManager.GetTexture("Textures\Battle\Grass\VineWhip", New Rectangle(TextureXOffset, 64, 32, 32), ""), 1, 0.5)
MoveAnimation.AnimationChangeTexture(VineWhipEntity, True, TextureManager.GetTexture("Textures\Battle\Grass\VineWhip", New Rectangle(TextureXOffset, 96, 32, 32), ""), 1.5, 0.5)
BattleScreen.BattleQuery.Add(MoveAnimation)
End Sub
End Class
End Namespace