69 lines
2.1 KiB
VB.net
69 lines
2.1 KiB
VB.net
Namespace BattleSystem.Moves.Ground
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Public Class BoneClub
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Ground)
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Me.ID = 125
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Me.OriginalPP = 20
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Me.CurrentPP = 20
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Me.MaxPP = 20
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Me.Power = 65
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Me.Accuracy = 85
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Bone Club")
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Me.Description = "The user clubs the target with a bone. It may also make the target flinch."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = True
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.CanFlinch
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Me.EffectChances.Add(10)
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then
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BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:boneclub")
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End If
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End Sub
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End Class
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End Namespace
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