71 lines
2.1 KiB
VB.net
71 lines
2.1 KiB
VB.net
Namespace BattleSystem.Moves.Water
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Public Class Surf
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Water)
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Me.ID = 57
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Me.OriginalPP = 15
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Me.CurrentPP = 15
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Me.MaxPP = 15
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Me.Power = 90
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Me.Accuracy = 100
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Me.Category = Categories.Special
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Me.ContestCategory = ContestCategories.Beauty
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Surf")
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Me.Description = "It swamps the area around the user with a giant wave. It can also be used for crossing water."
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Me.CriticalChance = 1
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Me.IsHMMove = True
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Me.Target = Targets.AllAdjacentTargets
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = False
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = False
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesOwnFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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Me.CanHitUnderwater = True
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'#End
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim dive As Integer = BattleScreen.FieldEffects.OppDiveCounter
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If own = False Then
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dive = BattleScreen.FieldEffects.OwnDiveCounter
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End If
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If dive > 0 Then
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Return Me.Power * 2
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Else
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Return Me.Power
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End If
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End Function
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End Class
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End Namespace |