64 lines
2.0 KiB
VB.net
64 lines
2.0 KiB
VB.net
Namespace BattleSystem.Moves.Fighting
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Public Class DynamicPunch
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Fighting)
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Me.ID = 223
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Me.OriginalPP = 5
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Me.CurrentPP = 5
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Me.MaxPP = 5
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Me.Power = 100
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Me.Accuracy = 50
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cool
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Me.Name = "Dynamic Punch"
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Me.Description = "The user punches the target with full, concentrated power. It confuses the target if it hits."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = False
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.RemovesFrozen = False
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Me.HasSecondaryEffect = True
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = True
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Confusion
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End Sub
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Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
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BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:dynamicpunch")
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End Sub
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End Class
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End Namespace |